The Undercity

Deep under the planet’s surface lie the aqueducts, disused for millennia yet still churning in the darkness, the water endlessly forging through the earthen canals and ancient pipelines. But there is one place, in the furthest depths of the planets recesses, where the conduits meet. A monolithic valve carved in stone and iron. The towering cathedral of water. The Undercity.

Installation:
- Simply extract the contents of the .zip file to your /UT2004/Maps directory.

Changes from Beta3
- Added one more antiportal to the blue base
- Added water pool under the right blue base lower entrance
- Made the blue base water pools harmless
- Added ramps into the blue base water pools, including bot pathing
- Increased blue turrets' respawn time to 40 seconds to balance attack difficulty
- Added two 25+ health pickups to each flag area
- Slightly tweaked bot pathing

Known Bugs
- Bots sometimes cannot make it from one ramp to another. I've tried every possible solution for this, but it seems to be just another bot problem.
- Dust colour from Mantas flickers from white to brown while over the moving water volume in the center.

Credits:
Designed and created by Travis Draper
Additional concept art by Iain Danvers
Custom textures sourced from Mayang and Berney Boy

Special thanks to the Adventure Boys and the Atari and VehicleCTF communities for their encouragement and support throughout this project.
Also thanks to Blitz for his help with the moving water volume.

Cheers,
Travis 'Ein Stein' Draper - www.elevenoverzero.com

Next
- Wivenhoe
- Antechamber 2