VCTF-Grassyknolls
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Tweaked version of the original UT2004 CTF map (made by Scott Goose McGregor) for the gametype VCTF. In the past there was already a VCTF variant of this map by another author but the bot support didn't worked as promised nor the choices for the vehicles in that version made me happy. I thought the map still had potential to be a good VCTF map so I made another attempt to this gametype.

Tweaks & Changes
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- 3 vehicles placed at every base -> Hellbender, Scorpion, Manta
- removed some trees that were placed on the roads
- remade & tweaked pathnodes for bots
- bots will attack bases on different routes
- fixed some issues on vanilla map (e.g. bots getting stuck on jumpspots)


Installation
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Unzip VCTF-Grassyknools.ut2 and store the file in your 'Maps' directory of your UT2004 installation.


Notes
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Even though I've spend hours in getting the bot support to be acceptable they will still do some unexpected and stupid things. They will occasionally hang on trees in the middle of the map, using a questionable path or just doing stupid things. Since removing more trees was out of question I've tried to optimize existing pathnodes as good as I can in that area. I guess that are just usual quirks of the game's bot AI.


PelzR
