VCTF- DIJ BloodGulch
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Original Author: DireIce / Joey
Tweaks: PelzR

Not a highly accurate but still fun recreation of the famous Halo CTF map 'Blood Gulch' by the original author(s?) DireIce / Joey. Previously known as "BloodGulchfinal" I've decided to rename this version with a different name to avoid confusion since there is also a more accurate recreation available by another author.

The original release didn't had proper bot support which was disappointing so I've tried to do bot pathing on my own. The first tweaked version was done back in 2011 but was never released. After all those years I've decided to overhaul the bots pathfinding and doing some additonal tweaks to make the gameplay more UT2004 "compatible".


Tweaks & Changes
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- shrunked vehicle layout (got rid of Goliath and Raptor - it was just overkill with original placements) to accomodate for map size: spawned vehicles -> Hellbender, Scorpion, Manta
- removed foliage to increase visibility (also the grass looked strange on that terrain texture)
- removed rocks around bases to accomodate for map size and to increase chances for bots to reach the enemy base
- major overhaul of bot pathfinding: bots now can use vehicles and will try different routes to attack
- fixed defense AI script and removed questionable script placements outside of bases (spots didn't make much sense for base defense)
- changed weapon layouts: added an additonal ASMD on opposite cliff (so the blue team has better access to this weapon too), added weapon lockers and removed the AVRIL in bases (lockers contains Minigun | Biorifle | Rocket launcher)
- placed Redeemer in one of the caves to map center (cave was too close to red base)
- removed second UDamage in one of the caves (cave was too close to red base)
- removed Superhealthcharger replaced them with two regular healthcharger per base
- removed adrenaline spots on the middle road
- moved teleporter destinations a little bit
- lowered recommended player numbers: when playing with bots the game will set up a 4vs4 match when using the "Use Map Defaults" option in 'Bot Mode' (I think it's ideal for this map but feel free to add more bots)
- added music track


Installation
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Unzip VCTF-DIJBloodGulch.ut2 and store the file in your 'Maps' directory of your UT2004 installation.


Notes
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I've spend hours in testing the individual routs for bots and even though they can reach their destination without a hassle it will happen that bots will do some unexpected and stupid things (specially during combat). I guess that's out of my control.


PelzR


Verion History
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1.0  - release
1.01 - removed assault path on teleports (bots tried to reach them always with vehicles, dropped them immediately and then proceed on foot)
