
ONS-Scorpion_FIGHT
---------------
UT2004 Unreal Tournament 2004

Place the ONS-  .ut2 file into your Maps Folder.
Place this .txt file into the Help Folder.


Object
------
Scorpions FIGHTING n Leaping from Ramps - Outdoor Desert Terrain

A Single Node in the middle.  fast power up.

A open air quick onslaught game.
++ --> LeaP and Land on the Roof Top. 
    There you will find all the weapons needed.

BE PREPARED for soaring Scorpions Raining Down on Your Head. :)

_________________________________________________________

Bot support = yes 

Bot Notes:
Bots will use the Scorpions most of the time.
There is some specific pathing for bots on foot.  
8 player starts per team - ABSOLUTE max.   ( 16 players total )
plays best for me with 2-2 or 3 vs 3 up to 5 vs 5. ( 10 max, suggested best play)

The more bots the more likely they will take to a foot path at times.
They may also loop "a little" at home base until a Scorpion appears. 
There should almost always be a Vehicle ready.


* Triggered playerstarts can happen in opposing corners. 
 It will seem sort of random.   Creates an element of surprise.


Comments:
I tried to create a map with SCORPIONS for Scorpions that played well,
and had a random feel, so playing it multiple times wouldn't get boring.
I hoped the bots would not drink and drive like they usually do.
( They seem do drive ok on this map. ) Never Drink and DRive!
Concentrated on making well connected vehicle paths.

RAMPS for JUMPing
* Ramps will accellerate you toward the Center Node.  Hang On!!!
* Create Drage & Lift - Use the Scorpion's ALT fire to create a wing-like effect
    that causes drag and can jump you furhter.

*** Sometimes, eject (exit vehicle) while in the air. Leap for the building top,
and let the Scorpion vehicle continue on as it's own projecdtile weapon.  
If it lands on someone's head, they are dead.

NO FOG. ( by design )

I used the terrain and general map layout of my earlier map 
called ONS-Tank_FIGHT. ( I knew it worked.)
In this map. The sun has begun to set. 
  Slightly darker so the Scorpions headlights can be seen.
The wind has shifted some dunes over time and access Ramps were built.
*** Then came the Ramps with a little karmaboost! OH My!
Mix with a slightly Low Grav area and.... WoW!! fun....
This radically changed the mood and gameplay of the map.   

The things done to make a map just for one type of vehicle will
 make a level play better in my opinion.  You'll see, I hope.

NO Radar Map - it's not needed.  There's just one node in the middle.
Glance at the Red or Blue Squares on the crater's hillside for base location. 

WEAPONS: Avrils on roof. Classic Sniper, 
 Rocket Launcher, and some other stuff.  ( Grenade Launchers in the outside corners. )
 
Advise:
Go in to the Spectate Mode on Default Bots mode.  Watch what they do.
Bots set to Skilled or better helps.

Try taking the Scorpions up some of the steep slopes. 
They can make it alot of the times. Surprise your enemy. It's fun.

There are VERY many different strategies that can be used on this map.


 Designed for  MAXIMUM GAMEPLAY FUN
                 & CHALLENGING FOR MULTIPLE PLAYS  
                              GOOD LUCK !

Send:  Let me know what you think.
www.chasaha.com  OR chasaha@excite.com  ( I will respond. )

Thanks, Chas.  THE SAVANT!!!  

MEGA Thanks and Credits to:
 Kirby BAYMAN, Howieman & Dark Clown for inspiration and ideas


Copyrights: It's just a game, its just for fun.   
No copyright infringements intended.  Just, give me credit.  :)


You MAY distribute this level through any electronic network provided
you leave the credits and INCLUDE this file.  Thanks. Enjoy! 

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.  Whew!


5:57 PM 8/9/2007
