Information:
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Title                   : Genesis 4000 Oil Complex
Version         	: Finished
Release Date       	: September 11, 2004
Author                  : Paul '.:ZiO:.' Peccia
Email			: Papeccia@Hotmail.com 
Filename               	: ONS-Genesis4000-SE.ut2, Genesis4kPaul.utx, Genesis4kPaul.usx
Game Type             	: UT2004 Onslaught
Player Count           	: 12-32 players (Any matches above 26 with bots needs 
			  to be played on a newer gaming computer)
New Content:		: Added new static Meshes with textures
Construction Time     	: 2½ months

SE Release Notes:
-----------------
- Added blocking volumes 
- Added various rock static meshes giving more places to run for cover outside
- Added missing link setups from beta 3
- Improved bots navigation in some buildings


Beta 4 Release Notes:
--------------------------
-Added two new out door power nodes 
-Completed the tunnel system connecting both base’s in a big U
-Added a deco layer to the terrain
-Added more visuals along the road 
-Added 4 more vehicles that were taken out of Beta’s 2&3
-Decreased .utx and .usx file sizes 
-Fixed sudden lag due to large amounts of textures and static meshes
-Re-Modeled the 1st floor of both Team Bases and Drill Node giving more driving room 
-Link Setup has changed due to the new power nodes


Beta 3 Release Notes:
-------------------------
-Finally fixed the un-playability 
(was primarily because of high static mesh and texture polygon count)
-Added more anti portals 
-Moved Drill Power Nodes
-Added a lake in the middle decreasing terrain polygon count
-Decreased the fog distance 
-Fixed skybox 
-Added support for 32 players (but you need a good computer to play at that count)
-Fixed bright tunnels (still needs more texture work though)
-Added a new temporary radar map (I might add 2 more Power Nodes for Beta3)
-Adjusted the terrain near the Bases and Drill Power Nodes giving more accessibility 

Beta 2 Release Notes:
---------------------
-Created a large static mesh to add more road space and functionality to the main mountain.
-Added Static Meshes to the middle node interiors. 
-Deleted two vehicles that bots were getting stuck wile driving. 
(they might be added back in the two new power nodes) 
-Added better placed/sized antiportals. 
-Fixed most pathing bugs that was noticed in Beta 1
-Smoothed out the terrain textures 

Story:
-----
After the Liandri Cooperation introduced the Genesis 4000 
Drill Complex into Onslaught arena competition; the Hellions proved to be 
unstoppable on their new found terrain. Newcomers to the Genesis 4000 Complex 
must communicate with each other as they make their way through the limitless 
ways avoid a surprise attack by the Hellions. 

Performance:
-----------
This map should run well on most systems - mesh count tops around 56k during play.
Several antiportals are used underneith the terrain for occlusion. Recommended 512+ meg’s of Ram for large use of textures. 

Installation
------------
Unzip files and move ONS-Genesis4000.ut2 into your "Maps"; Genesis4kPaul.utx into 
“Textures”; Genesis4kPaul.usx into “StaticMeshes”. Those three folders are located 
in the subfolder’s of Unreal Tournament 2004.  Once copied your ready to play . . . enjoy :) 


Copyright / Permissions
-----------------------
Authors may NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! You MAY distribute this level through any electronic network (internet), 
provided you include this file and leave the archive intact.
