

ONS-Dinora

Map for Unreal Tournament 2004

1.00

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Title: ONS-Dinora-32p

Filename: ONS-Dinora-32p.zip

Author: Sjoerd "Hourences" De Jong

eMail Address: Hourences@planetunreal.com

Website URL: http://www.planetunreal.com/phalanx/

Release Date: Sept 8 2004

Credits:

Me

GMotha : Spiderweb/book tex
Neronix : Sound sample thing
ShadowLurker : Ideas - playtesting
Yoshiro. Spoondog. Luggage, Dynamit, pointless, Pest, lehmi : Testing
oMLeTTem, AMmayhem, Shadowlurker, Tyfius: last minute RC testrun
TES3 Morrowind : Ideas
Google
Flaming and frustrated noobs with mental problems

And anyone I may have forgotten :)


Other levels by author: ~35 decent ones

DM-Redkin
ONS-Dinora
ONS-A...
ONS-R...
DM-Argel
DM-Sae
ONS-Dawn
ONS-Dria
DM-1on1-Idoma
DM-Rankin
ONS-Torlan
DM-Rrajigar
CTF-Addien-Dwy
JB-Addien-Dwy
CTF-Addien
DB-Ship
Xidia (Gold) Maps
Operation Na Pali Maps
JB-Raid
CTF-Raid
DM-Amon
DM-Sion
CTF-Area52
CTF-Aron
Ortican
CTF-Ortican
CTF-EnXtos

and another few dozen that are noobcrap

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Play Information

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Game: Unreal Tournament 2004

Level Name: ONS-Dinora

Game Type: ONS

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Meshes: Yes

New Scripts: No

New Sounds: Yes

New Music: No

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Construction

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Base: From scratch

Build Time: 3 weeks or so

Recommended # of Players: 2-6

Programs Used: UnrealEd 2.0/3.0, 3DSMAX 5, Photoshop 6-7, Notepad, WOTgreal

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Installation

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Unzip ONS-Dinora-32p.zip

Store the *.ut2 file in your Unreal Tournament 2004/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open ONS-Dinora

in the console, or select the Map in a Botmatch or an Internet game.


Guide :

*.ut2 files go in Maps/

*.usx files go in StaticMeshes/

*.utx files go in Textures/

*.ogg files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/


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Author's Notes

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-Put your world detail on low to get + ~500 fps. When setting world detail to low a lot of FPS eating plants and particles will be hidden, giving you a serious FPS boost but reducing the visual quality of the map.
High world detail = Everything
Medium = everything except a few particles and the cloud and lightning projector
Low = No particles, no plants, no treeleaves, no small details such as buckets, one layered water, etc...

-If it looks too bright, these are my settings ->
Brightness=0.470000
Contrast=0.710000
Gamma=1.200000
+ NVIDIA superhigh color correction for better contrasts, I hate washed out colors like 95 procent of the people have on their screens and tvs

-The map makes use of advanced shader and mesh setups and thus might not display correctly on older PC's. If you have a new pc and a serious visual flaw occurs it might help updating your video card drivers. It did for me :)

-The tank can get stuck on the rocks sometimes, this is not a problem on my side. This will be fixed in the upcomming patch.

-The fog is rather crappy, for enhanced visuals tho less performance turn the fog on by typing  "Show fog" in the console. This only works offline.

-For some completely obscure dark reason the lightning flash itself seems to build up a delay. If you play half an hour it will be noticable later then the thunder sound. Completely not possible, unlogic and I have therefor no idea why.

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Copyright / Permissions

-----------------------

This level is copyright 2004, by Sjoerd "Hourences" De Jong

Authors MAY NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

ANY bug fixes, fixes, changes and tweaks will happen by me and me only. No person, (server/site/league) admin, 3rd party mapper or player is allowed to bring out a modified version of this map.

Authors MAY NOT use the static meshes/prefabs/textures from this map without explicit
permission.

You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp),
FIDO, local BBS, Magazine coverdisk etc.), provided you include this file.


UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic, Inc. 

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc. 

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc. 

All other trademarks and trade names are properties of their respective owners.

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ReadMe Template generated by UTReadMeTemplate.cgi

created by Fuzzbuster{G3} for NaliCity - http://nalicity.beyondunreal.com/

Store this file in '/UnrealTournament2004/Help/' for best results. 


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------------------- http://www.planetunreal.com/phalanx/ ------------------- 


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Modified by: Stephen "Piglet" C-E following very kind permission of Sjoerd "Hourences" De Jong
Contact on forums at http://ut2004.titaninternet.co.uk/

Changes made were the minimum we could to enable the map to work as well with the high player 
numbers we have on Titan 32 player ONS server as the original does with the number of players 
it was designed for.

1. Tanks cannot get up the slope towards middle node
2. Locker contents changed to meet the increased player count 
3. An extra locker added to each base to accomodate initial spawn points
4. Tanks cannot fire directly at core from a near unassailable position
5. Hellbenders cannot get to behind side nodes and camp
6. Spawn points generally face lockers
7. Middle node Turret and Raptor spawn cannot be hit from side or tank-node turret
