
	Dreamus 2 Special Edition
	by Dario 'Deefrag' DiNatale
	(deefrag@deefrag.com)
	
	----------------
	
	To Install, just unzip into your *UT2004* directory
	using Winzip's "Extract" button, and the files should
	automatically end up in the right folders.

	Or, just put ONS-Dreamus2SE.ut2 in 'UT2004/Maps' folder.

	----------------

	Dreamus Gameplay:
	
	Spawn. Grab weapons. Destroy.
	For those who want a little more, there are many
	hidden things that can be found. Various notes are
	visible in Unreal Ed.

	Hint: If you need an edge, go to the towers above
	the two bases. The key to taking the central mountain
	node is there.
	
	- End -





	Dreamus2 Special Thanks:
	----------------
	Special thanks to everyone at the Atari Forums for
	answering all my questions, however n00b they might
	have been.

	Special thanks also to Chip and Brain Trepaning
	for helping me figure out the animated flag, and
	to Chip who finally just did the work for me since
	I couldn't get a clue how to code it. (I'm not a
	programmer, dammit!)

	Special thanks to FireCrack for untiringly
	answering my flurry of n00b questions about anything
	and everything. The emitter effects would not have
	been possible without him. They would have been
	xEmitters.

	Finally, special thanks to all the beta testers who
	made sure I fixed every last thing for the final
	release. Had I summoned their help earlier, Dreamus1
	might have come out better.

	Finally2, thanks to Epic Games for making UT2004, and
	taking the time to really polish their editor.
	I hope the next Unreal Ed is free of the red builder
	brush, and allows the wonders of drawing with soft-BSP.
	http://www.ataricommunity.com/forums/showthread.php?t=465254
	


	Dreamus2 SE Special Thanks:
	-------------------	
	Special thanks to Iron Legend for helping me get the
	teleportation-effect vator working.
	
	Special thanks to Phil Cole (Willhaven) for trying to
	get the programmers at Epic to look into the online
	server reset bug. It didn't happen, but he tried. :)

	Very special thanks to Keith Balding (Swag), Steve Taylor,
	(JetFire), and Dan Woodall (MadNad) for finding and fixing
	the online server reset bug, after I had given up hope of
	ever finding the solution. Thanks to Swag for taking the
	iniative to get it solved, and MadNad for creating a
	program that could flush a map's emitters and actually
	squash the bug, once and for all.
	Also credited for the fix is the Troopers Development Team,
	and Kinetic Studios.

	Thanks also to the DW Clan for looking hard into the crash
	problem, and discovering that Emitters were the culprit.
	The fix wouldn't have been found without them.

	And thanks to you, for playing the map.
	Have fun and kill stuff!