
ONS-DeadSimple

Map for Unreal Tournament 2004

1.00

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Title: Dead Simple

Filename: ONS-DeadSimple.zip

Author: Enos Shenk

eMail Address: eshenk@comcast.net

Website URL: http://www.paintballchat.net

Release Date: April 17 2004

Credits:

Noctivagus & AngelMapper's tutorials on UED3.0 to brush up on my knowledge.
id Software for the Doom2 map i borrowed the name from
Clan PaintballChat for testing
PeZ! for testing
pimpin.bz for server to test on

Other levels by author:
(UT2004)
ONS-Stranglehold
ONS-LunaticFringe

(Classic UT)
DM-Tower
DM-Comm
DM-Claustrophobia

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Play Information

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Game: Unreal Tournament 2004

Level Name: ONS-DeadSimple

Game Type: Onslaught

Botmatch: Yes

Single Player: With bots, sure

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes (The UnrealPlayground contest texture)

New Meshes: Nope

New Scripts: No

New Sounds: No

New Music: No

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Construction

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Base: From scratch

Build Time: About 5 or 6 days of nonstop caffeine-fueled mapping.

Recommended # of Players: 4-10

Editor(s) Used: UnrealEd 3.0, PhotoShop 7.0

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Installation

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Unzip to your /maps subdirectory. Launch the map from either the instant action menu,
or by issuing "open ons-deadsimple" at the console.



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Author's Notes

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I started work on this map thinking that a no vehicle and no node ONS map would either
completely suck, or completely rock. After building it and playing it online vs bots
and about 4 other friends, i can safely say, its one hell of a rush.

Bots are not too smart on this one, so dont expect a fulfilling game against them. They
typically stay on a more defensive stance, and tend to run around outside deathmatching
then trying to get the powercore. They get stuck now and then in the gravity lifts, but
for the most part peform pretty decent for such a non-standard way of getting around.

Ive included 2 powernodes in the two extra towers that are not in the default link setup.
Knock yourself out linking them up if you want a somewhat longer match.

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Copyright / Permissions

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This level is copyright 2004, by Enos Shenk

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.


Authors may NOT use the static meshes/prefabs/textures from this map without explicit
permission.


You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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ReadMe Template stolen from someone elses map. Sorry.