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   ONS-All Fall Down
by Sean 'Lo Ping' Henry
<loping@adelphia.net>
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Final / March 25, 2006

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Added random value to Skaarj spawning, also made Skaarj-less node setups (anything with "NO_SKAARJ" in the link name will not spawn skaarj).


Beta 3 / March 22 2006

Lightened up and retextured all the landscape, fixed hole in tunnel mesh, made auto-turrets team-sensitive.

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Beta 2 / March 12, 2006

Previous bugs adressed, lab decorated, additional dessert folaige in side canyons.


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Beta 1 / March 1, 2006

1. Bug: Custom shield on main power cores doesn't show up on network play.  (Will fix for Beta 2)
2. Bug: Bots don't use the vehicle elevator in the lab very well (Will fix for Beta 2), but they are good with the drawbridge.
3. Feature:  in the lab the Scarg will spawn every 90 seconds and take down the node and attack players, I can adjust the respawn time if this is too often or too infrequently.
4.  The turrents in the armory are activated by switches in the upper observation room.  I haven't made them team-sensitive, but I may.

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Notes:

Please do not use this map as a base for other maps, or use the custom textures, static meshes or unreal classes without permission.  Thanks to Epic for their great game engine.