DMverticalscream-readme

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Title: Vertical Scream (DeathMatch)
Filename: DM-fverticalscream.zip
Author: Fred Blair
eMail Address: vividvector@yahoo.ca
website: http://liquidlevels.tripod.com or (http://ca.geocities.com/vividvectors/)

Release Date: 2005/07/25
Last Update: 2007/09/18
Version: 2.00

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Map Description
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Alien temple on a far, cold and lost planet.
Nasty traps if puzzles are not revealed.
Vertical death on sharp crystal shards.
Leap into screaming vortexes for rewards or oblivion.
Well--hit enter!

Vertical Scream can be played with 1 to 10 players. This is a fixed and tweaked map with original music 
and texture graphics. It takes place in an abandoned alien complex. There are many hidden routs, secrets and 
traps. To avoid some of the traps, try to pay attention to the colours you see in the game. Hope you enjoy it.

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Play Information
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Game: Unreal Tournament 2004
Level Name: DM-verticalscream
Game Type: XGame.xDeathMatch
Botmatch: Yes 
Single Player: Yes
New Textures: Yes
New Music: Yes
New Meshes: NO
New Karma Data: NO
New Animations: NO
New Sounds: No
New Mutators: No
Mods: No
Bot Number: 1-10

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Construction
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Base: New level from scratch
Build Time: being a human mapper, screwups and finicking included, about twenty hours.

Editor(s) Used: UnrealEd 3
Other tools used: Magix Music Maker 11 delux, Adobe Photoshop 6

Known Bugs (silly problems, read here): 

When you enter the main vortex through the highest platform, sometimes if you look up you will not
make the teleported. This should rarely happen. If it does, just look down. You'll get out and stop bouncing.

I tweaked and tweaked that silly thing! Any suggestions Email me. I'm pouting as you read now.
Other wise that baby has been pretty tweaked. Anything terrible that happens is supposed to. Have fun.

Oh, and by the way. If you having trouble figuring out which teleportor takes you to the upper platform, match
the colours with with one of the colour light columns at the top platform. (and if you wondering why you can't
just walk or jump out from the lower levels....you not supposed to. It's a trap, so just pick a colour!)


I'm a growing, learning boy, a new UT thing a day. Bear that in mind.
The bots don't go down to the lower balconies much. I haven’t found a good incentive for them yet. 
There might be a drag on memory, I hope not...but angry Emails are good, my computer has lots of RAM. How can
I know  
Got them all I'm pretty sure but feedback is always welcome, you got the Email address.


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Installation
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*.unr files in Maps folder
*.utx files in Textures folder
".ogg files in Music folder


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Author's Notes
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This map uses custom made textures(fgrglzone.utx) by the author. They shouldn't slow down game play. 
I created these textures from photographic sources, photoshop and Anim8or. Others may use these textures in their own
maps as long as I receive credit in the accompanying documentation as well as a copy of the
product.

(UTambient04grim) is an origional composition that was created using Magix Music Maker 11 delux. Please, if you wish to use this music you must give me cretit for it

*if you interested in the source, just drop me an Email.

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Copyright / Permissions
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This level is copyright 2005, by Fred Blair.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL TOURNAMENT (c)2004 Epic Games, Inc. Unreal and the Unreal logo are registered trademarks of Epic Games Inc. All
Rights Reserved. All other trademarks and trade names are the property of their respective owners. Unreal Tournament
2004 was created by Epic Games Inc. and Digital Extremes.
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