DM-Stahl for Unreal Tournament 2004
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               Title: DM-Stahl
            Filename: DMStahlbeta3.zip
              Author: Jason "Snyp3r" Vanfosson
       eMail Address: L337Snyp3r@yahoo.com
         Website URL: www.geocities.com/l337snyp3r/
        Release Date: March 15, 2004
         Last Update: March 31, 2004
             Version: 1.01

Special thanks to the great 3DBuzz.com community for giving me 
a ton of valuable feedback on this map through the beta stages.
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Play Information
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                Game: Unreal Tournament 2004
          Level Name: DM-Stahl
           Game Type: Deathmatch/Team Deathmatch
            Botmatch: Yes
       Single Player: No
            Teamplay: No

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Changes since beta 1
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Added sounds
Edited/added emitters
Added/edited pickups
Converted for UT2004
Re-designed a hallway
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Changes since beta 2
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Removed 2 playerstarts
Edited emitters
Changed weapon placement to improve game flow
Brightened lighting in certain areas
Several gameflow enhancements made to the large pool room
Tweaked geometry and meshes for easier navigation
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Changes since beta 3
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Tweaked lighting colors
Edited weapon/ammo placement
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Changes since 1.0
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Fixed a level perview error
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Construction
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          Build Time: about 2 months
         Playercount: 2-8 players*
      Editor(s) Used: UnrealEd 3

*This map does support a maximum of 8 players, but it plays best with
about 2-4 players.
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Installation
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Unzip DM-Stahl.zip.
Store the *.ut2 file in your Maps\ directory.
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Author's Notes
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Well this is my 3rd map using UnrealEd, and I have to say it turned out better than I thought it would. I have a love for simple deathmatch maps, so after a few days of playing DM-Gael and some 1on1 maps, I got the idea for this. I took me about 1.5 months to build it, then I spent a couple weeks beta testing and heavily editing it into the
final version. I've put alot of work into giving it a combination of good game flow, 
good looks, and good bot support (who's actually gonna upload this to their server?) 
so I hope you like it. If you find any bugs in the map, or if you have comments/suggestions, please e-mail me.
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