
ReadMe for DM-Sirea for Unreal Tournament 2k4
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               Title: DM-Sirea
            Filename: DM-Sirea.zip
              Author: Yoeri "Cursed_Soul" Vleer
       eMail Address: me@vladderbeest.com
         Website URL: http://www.vladderbeest.com/folio
        Release Date: 09-05-2005
         Last Update: today
             Version: 1.1

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: DM-Sirea
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes, the sound you hear when you walk trough leafs.
           New Music: No
        New Mutators: No
                Mods: 

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Construction
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                Base: From scratch and less
          Build Time: 5 weeks to beta, 7 to final.
   Ideal Playercount: 4 to 8
      Editor(s) Used: Ued 3.0, 3dsMax, Photoshop.
          Known Bugs: Those grasshoppers.. damn those grasshoppers..

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Other levels by author
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2K4:
DM-L..
CTF-C..
DM-D..
DM-Sirea
DM-Drathi

Ut:
CTF-DeadKennedy
CTF-Cursed_Face
CTF-ThornsVcs (im ashamed)
DM-Grizzle
and the rest is to bad to mention lol.


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Installation
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Unzip DM-Sirea.zip.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-Sirea in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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If its weak, either kill it or ignore it. But if it grows broad and heavy it could kill you instead.

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Author's Notes
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This map contains mostly new static meshes (around 100) and textures from Hour's texturepacks.

About the layout:
Though my first priority, i redid the RL room, and added some "stuff" to some of the rooms to enhance the gameplay.
It will take a little while to get really used to the map.
I have put a lot of time in the bots, and they can do insane stuff in the map,
every liftjump works (though they sometimes use the elevator wrong, but that also depends on the skill level.

About the visuals:
I wanted something strange,
though decently industrial/techish it has a weird unique feeling over it, i hope you like it.

furthermore:
This map will be very heavy, there will be a lot of difference between the high, normal and low detail settings, wich will also result in a difference in the looks of the map.
If you want visuals, set it to high, if you want the best fps you can get... set it to low (though some people see that as cheating...)

Furthermore... Enjoy!!!

EDIT: I found out that 1 of my movers wasnt making a sound (thnx LDS-555)
Also added the amp (if you dont like it, you should be able to turn it off trough a setting or something)
And updated the screenshots.
also i put the 50 shield on another spot, and thats as far as i go.

Im very sorry to update the map wile allready submitting it to nalicity, but if a map needs fixing..
it needs fixing :)



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Credits
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Annelieke: My girlfriend, always backing me up and supporting me in my madness.

Mom: For putting up with my "what do you think" and "hey Sean what do you think"

Sean: For the same reason as mom, lol. 

Nick "NeoDuck" Donaldson (and his mum, she knows why :):) ): A good aussie friend and Unreal mapper for helping me with problems and advice, and also for putting up with my questions about what his mom wears and me talking about the map :p

Chris "Jebidiah": for commenting and advice on the map.

Genral Disaray: for commenting and advice on the map.

Huntere: Big thanks for commenting and advice on the map, helping solve problems and the cubemap (my keyboard doesnt alow me to use some of the special numpad commands)

Hourences: For the textures, and his maps for showing me emitter and other kinds of setups.

Spoondog: For a texture and a small dirt mesh.

Kantham: for his kolibri-texture and emitter.

Everyone that commented on my map, and helped me to get the best out of this map, you are all awesome.

If i forgot to thank somebody, please say so, Im human, i forget stuff...

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Copyright / Permissions
-----------------------

This level is copyright 2005, by Yoeri "Cursed_Soul" Vleer.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

