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MAP INFO
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 Map Title: DM-PorkChopSandwiches
 Version: Version 1.0 Beta 2

 Scenario: Deathmatch
 Player Count: 4-8
 Bot Paths: Yes
 
 Description: A small, fast-paced symmetrical DM map set in an industrial-themed enviroment.

 External Packages: None
 Map Size: 8.29mb

 Map Author: Syphir
 Author E-mail: syphir@gmail.com

 Map Start: 6.2.06
 Map Finished: ---

 Beta One (aka Closed EMC beta): 7.1.06 (10:21PM)
 Beta Two (aka First Open beta): 7.10.06 (1:56AM)

 Hours: 40+
 Editors Used: Adobe Photoshop CS2, UnrealEd 3.0

 Credits: Syphir (me, the map author)
          Hourences (for a few static meshes used from DM-Rankin)

 Special Thanks: VanEck
                 non_ec
                 Crazy_Chocobo
                 The Eternal Menace Clan (emc.)
                 And the TAM community


 Known Issues/Bugs: 1. The elevator will occasionally not work when landed on.
                    2. The water effects in the main room (in the DD pit) will fall through the floor when
                    walked through.
                    3. It is unknown if this issue still exists. However, during TAM play, players would
                       occasionally begin in the hidden room.

 Warnings: Intense amount of Coronas are used. If FPS is low, try turning those off!
           Also, since this is the second beta, it is incomplete. But not by much.

 System: AMD Athlon XP 2000+ (1.67Ghz)
         512MB of DDR Corsair RAM
         GeForce 6600GT (AGP8X)

 Author Comments: This map was intended for TAM (TeamArenaMaster) play. This is also my first DM map.
                  Oh, and yes, this map is named after that awesome G.I. Joe animation. Google it.

 Easter Eggs: 1



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CHANGE HISTORY
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 V1.0 beta1  to  v1.0 beta2 changes:

 +Added tentative ammo, weapons, and pickups
 +Changed all fog color to Grey
 +Added primitive (incomplete and basic) botpaths
 +Adjusted the water in the DD pit (but it still needs work)
 +Added location names
 +Changed images in the easter egg room
 +Other misc., extremely minor setting changes


 Future Change List:

 I plan on finalizing everything by the time the next beta is out. That includes absolutely finishing the
 botpaths, weapons and pickups layout, and minimizing the bugs as much as I can.