12/16/05
Title                   - DM-Jeremiad
Filename                - DM-Jeremiad.ut2
Released                - 12/16/05

Author                  - Matt "rimmy" Crawford
Email Address           - rimmy@bonecellar.com




 Play Information 

Game                    - Unreal Tournament 2004 
Single Player           - with bots
Cooperative             - Small teams
Deathmatch              - Yes
New Sounds              - YES- couple of wood creaks
New Textures            - YES- just a few particle textures for spooky eyes in the dark
New Static Meshes	- No - heavy use of "DM-Grendelkeep" meshes
New Music		- No
Playerload              - 4 to 6 players or 2v2/3v3 teams


 Construction 

Base                    - New level

Build Time              - About two months

Editor used             - UnrealEd 3.0 (UT2004 build), Photoshop 7.0

Known Bugs              - None


 Other Works:
	UT2003/2004 Maps- 
				DM-1on1-Kopesh 
				DM-Barathrum 	
				DM-Utility
				ONS-Caldera
				ONS-Utilitarian
				ONS-SiroccoNights
	Quake2 Maps- 
				Geckodome 
				Yin Yang(rimmydm1) 
				The Museum(rimmydm2)
				Faces of Fear(rimmydm3 unreleased and unfinished)
	Neverwinter Nights- 
				Skin Hak_1 
				Tracks and Prints 
				Tracks Splats and Scrawl (featured in the Community Expansion Pack)

For more information on other works please visit www.bonecellar.com



 Copyright Info

"DM-Jeremiad (DM-Jeremiad.ut2)"  is Copyright (c) 2005 by Matt Crawford
  

UNREAL TOURNAMENT 2004 (c) 2004 Epic Games, Inc. 
All Rights Reserved. Distributed by Infogrames, Inc. under license. 
UNREAL and the UNREAL logo are registered trademarks of Epic Games, Inc. 
All other trademarks and trade names are properties of their respective owners.


You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, but please drop me a line... 
You may not put it on any CD for distribution without first informing me at 
rimmy@bonecellar.com



Please don't use this map as a base for building other maps wihtout asking for permission first.

