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Title                   :Flow Control
Version                 :1.0 
Release Date            :27th March, 2004
Filename                :DM-FlowControl.ut2
Author(s)               :Jason "Rehevkor" Estep
Email Address           :jcestep@xtn.net
website                 :http://pages.xtn.net/~jcestep (pending redesign for UT2K4 content)


Where to get this map   :http://pages.xtn.net/~jcestep/files/DM-FlowControl.zip

Other levels by author  :None

Playtesters             :Tested using bots at various difficulties. Humans should enjoy it too :)

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--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :DM-FlowControl
Single Player           :w/bots

New Sounds              :No
New Textures            :Yes
New StaticMeshes/Models	:Yes
NewUnrealScript         :No

HighDetail settings	:Yes

Known bugs		:None
Recommended players     :2 to 4 players


--- Construction ---
Editor used             :UnrealED 3.0
Construction Time       :1 week


Installation
------------
*.ut2 file in the UT2004/Maps directory

Extended description:
--------------------
Location scouts working for the Tournament knew they had found a new deathmatch arena when they discovered this defunct water treatment facility. With its narrow hallways surrounding a central pumping room, the facility provides fast-paced carnage for even the most bloodthirsty combatants. The only rule here is keep moving; if you don't go with the flow, expect to be crushed.

Author's Notes
--------------
Although I have some experience in building levels for PC games, this is my first with an Unreal engine. Thanks to the excellent video tutorials on the UT2004 DVD SE, I was able to become familiar with the editor and build this level in just under a week.

This being my first attempt to construct a level in the Unreal engine, I decided something simple would work best. The general idea was a central room with some vertical element (which ended up being two levels of walkways) and a ring-like hallway around this central chamber. The design is small, reccomended for 2 to 4 players, and has very fast play dynamics. You have to keep moving at all times because it is very easy to be spotted, thanks to the windows on two of the walls and the numerous Adrenaline pickups to serve as an audio cue to other players.

I'm very pleased with how this map turned out; although I haven't played it with any humans yet, it's a lot of fun with bots. If you want to see some truly sick deathmatch action, spectate this map with the bot difficulty set to Godlike. It's enough to make you twitch :)

I'd like to offer a big thank you to the guys at 3dbuzz.com for making those excellent tutorials, and to the members of the 3dbuzz.com UT2K3 editing forums and the associated IRC channel (#ued, irc.3dbuzz.com) for all their help with the various issues that came up during the development of this level.

I hope you enjoy DM-FlowControl. If you do, keep an eye out for my next release :)

Permissions
-----------------------

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts, Static Meshes and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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