Readme file for DM-DG-ThePOD

Title: The POD
Platform: Unreal Tournament 2004 PC
Requirements: Epic Editor's Choice Bonus Pack ECE 1.1
Patch Level: 3369 or later
Game Type: DeathMatch
Players: 6 to 12 (30 PlayerStarts)
Map Author: David 'DGUnreal' Green

Home Page: www.lilchips.com/dgunreal


Description:
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DM-DG-ThePOD

A place, a creature, and a time... part biological and part technological... that is what the POD has been described as in the legends of millenias before.  It is the last stop for those those poor souls whom the POD grasps onto.  Their souls must fight for the tiny vapour of life-force that remains there.  For all of eternity.

This is a platform deathmatch style map with gameplay like UT and Q3A maps of similar design.
This map should play well on most systems.


Legal:
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We have spent a lot of time developing our maps, so please ask us permission before using any of the custom brushes, music, scripts, sounds, staticmeshes, textures, or other custom objects such as emitter and particle settings from our maps in your own works.
It is customary in the mapping community to give credit to the source of any custom resources that you use, so including us in the map's readme credits for any of our resources used is appreciated.

You have a license to freely download and play the maps from this web site or place them onto a public or private game server.  These maps are for personal use only, you may not sell, lease or rent these maps, including bundling them with other maps in files or on disk or CD-ROM without permission; you may not place any of these files for download on any other web site without permission; you may not create derivative works based on these maps without permission; you may not use or modify any custom meshes, music, scripts, sounds, textures included with the maps or any of the other included files for your own works without permission; you must include all files in the original package whenever you distribute the file; you may not remove or modify any copyright information in any of the files.

See the DGUnreal website for further Readme info.
