Name:		DAMN Retro Gamer V2
Type:		UT2004 Deathmatch Map
Released:	17/03/2005
Author:		DAMN|EvilJesús aka Jeffrey Bakker
Email:		evil@damnclan.com
Web:		http://www.damnclan.com


Description/Information:
A UT2004 map, made with the "giant map" style with an 80's twist. More specifically,
the graphics and sound on this map are based on the game Super Mario Brothers, by
Nintendo. This map has pickups for all weapons (excluding ONS weapons), and custom
pickups for health, adrenaline, etc. This is a remake of a map I have released for
UT2003 last year, with many, many improvements.

This version of the map will be considered a final release for now. There were still
things I wanted to add, but I don't feel like working on it anytime soon. Any changes
pending will have to wait until version 2.1, which is currently unscheduled.


Changes Since V2.0 Beta 2:

- Fixed several movers not working properly during online play.
- Slowed down rotating pipe movers.


Changes Since V2.0 Beta 1:

- Added fireballs jumping in and out of the lava pit.
- Added movers to make the map feel more alive and interactive.
- Added more tubes and warp points.
- Added more jump pads and shooting teleporters.
- Added custom shield pickups, KoopaShell and BowserShell.
- Changed the lighting in all of the main rooms.
- Fixed colour bleeding in the blue sky/clouds texture.
- Made a new static mesh for the UDamage flower.
- Made the redeemer a lot harder to access.
- Moved around and added some more pickups.
- Rearranged and added obstacles in all of the rooms.
- Removed touch effects on the pool surface.
- Reduced water damage.
- Updated in-game screenshot.

Changes Since V1.0:

- Added 4 rooms, including 2 double level rooms, plus 1 secret room.
- Added weapon pickups for every weapon (except ONS weapons).
- Added more obstacles, player starts, health, coins, etc.
- Added dozens of warp points (teleporters) to travel between rooms.


Instructions:
Just copy the .ut2 file into your UT2004\Maps directory and copy the .ogg file to the
UT2004\Music directory to install. This map does not depend on any external static mesh
or texture files.


Credits:
Some of the textures and sound effects used in this map were taken from screenshots
of and audio samples the video game Super Mario Bros. The background music was done
by the Tokyo Orchestra.

Super Mario Bros. Copyright (C)1985 Nintendo

Other textures and static meshes were made by myself using UnrealEd and Milkshape 3d.


Thanks:
Thank you to my wife, Boots, you inspire me. Not just in my work, but everyday in life. :)
Thanks to everyone who enjoys my mods/maps (it's only as good as the people who use it).
Thanks Nintendo, for helping pioneer what has matured into today's modern gaming.
Thanks to Epic Games, for providing the Unreal Editor and Unrealscript.