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DM-DODGECITY-NIGHT
ideal player count 4 to 16
plays best in : DM, LMS, INVASION, TEAM DM.
FINAL

changes
* added roof access onto the squatters building
* balanced lights some more
* fixed some textures
* added allot of zone portals to improve framerate on older machines ( mine :p )
* fixed some path node oddity`s

changes in final version
* added projectors to the trees
* added emitters
* a few textures fixed
* added some more decorations in the subway tunnel

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Author          : Jimbob
E-MAIL          : Jimbuttons@Hotmail.com
full title      : Dodge city
date            : june 1 2004
weather         : a pleasant 21 degrees celsius, few clouds and not too sunny. just perfect :) 
technical notes : this map was build on an pentuim 4 1500 mhz. 256 megs of ram and an geforce 2 video card.

and this file should go where?. : this file ( any .ut2 file ) should go in the "maps" folder

location        : earth, the year 2005. after the announcements of the first real life tournament deathmath,
                  a lot of people were shocked. and allot of people started rioting to stop the tournament.
                  this map is a re-creation of one of those riots in an usually nice neighbourhood.
setting         : urban

story           : swat teams? who needs swat teams. just send in some tournament fighters. 
                  who cares about the hostages anyway.

build time      : about 9 weeks, working off and on.
other maps      : none released yet.

special thanks  : Theseus314, Daedalus, unreal playground for hosting ( and any other mirrors are thanked aswel )
                  and all the beta testers for thier feedback and tips.


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PLAY INFORMATION AND TIPS

bot support             : Yes

Single Player           : Yes
Deathmatch              : Yes
Capture the Flag	: No
Double Domination	: No
Bombing Run		: No
Assault			: No
Onslaught		: No
Invasion                : Yes
Last man standing       : Yes
Team deathmatch         : Yes
mutant                  : Yes

prefered mutators       : bonus combo`s, instagid (zoom).
unwise mutators         : lowgrav.


New Textures		: No
New Sounds		: No
New Static Meshes	: No
New Music		: No

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credits and legal stuff

unreal tournament 2004 is © epic megagames
all of the textures, sounds, music and static meshes came with the game

DM-DODGECITY is made from scratch by jimbob.except for the firebarrel wich was copied from dm-rustatorium
