Unreal Tournament 2004 Map

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Title                   : Finale
Version                 : 1.0
Release Date            : 17/08/2004
Filename                : DM-CBP1-Finale.ut2
Author                  : Guilhem "Gui" Bedos
Email Address           : physalys@wanadoo.fr
Web Page                : http://www.novatek-unlimited.com/_novatek_/_bdd/gallery/artist.php?user=158

Description             : My third map for UT2K3 and part of the very first Epic approved and CliffyB Ownage awarded Community Bonus Pack, now converted to UT2K4. This level is based upon one of the (many) levels I did for the Mapness mapping contest -managed by Ubisoft and Nescafé durning september/october 2002- but ended in a totally different thing far much more adapted to UT2Kx gameplay or at least I hope so :] Conversion towards UT2K4 includes mainly enhanced bots but collisions have been (very) slightly reworked aswell. Released on an Athlon 1900+, A7N8X Deluxe/NForce 2.0, 1024 Mg de RAM, about 120 Gg HD and a GeForce 4 Ti4600 128 Mb with Win2K Pro.

Construction time       : Too long!!! plus a pair of day to convert the map to 2K4...

Technical notes         : To improve performances on the weakest machines, some static meshes and Emitters have been set to bHighDetails and/or bSuperHighDetails, therefore if you want to see everything you'll have to turn up the World Details setting to the max. Like all tourney maps, it's strongly recommended to play games in this map with the TDM gametype instead of the standard DM one. Otherwise, you may want to use the TTM mutator, available to download at PlanetUnreal ( http://www.planetunreal.com/ttm/ ).

Credits                 : Rork, G.e.c.k.o.o., Garf, Roach, Nemesis, Lophead, SkaarjMaster, Thunderstrike, h0ok (for the music...), Loosecontroll6, Plumb_Drumb, Derailer, SaturnFive, Luggage, SolidFlux, Ed Duke-Cox, Jim Brown, CliffyB, El ChicoVerde and all the others I forget (there shouldn't be too many though... ;] )

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--- Play Information ---
Game                    : Unreal Tournament 2004
                                 
Level Name              : Finale (DM-CBP1-Finale.ut2)             

Game Type               : Tourney 1on1
Single Player           : yes (less boring with bots... ;)
Deathmatch              : yes
Capture the Flag 	: no
Double Domination       : No
Other			: No
Difficulty Settings     : from "novice" to "godlike"

Multiplayer             : yes
New Sounds              : No, except if you consider custom tracks as 'new sounds'...
New Graphics            : Some materials and a pair of texs (a mask for the ring from DM-Phobos2 and the bottom tex for the skybox of DOM-SepukkuGorge)
New Static meshes       : A bunch of things done in 5 mins each and just to improve FPS...
Known bugs              : Flickering solar pannels varying with the point of view. No interference with gameplay though...

--- Construction ---
Editor(s) used          : UnrealEd 3, Photoshop 6, 3DS Max 4
Base                    : DM-GB-Finale, built with XIIIed during september 2002


Installation
------------
Unzip the file DM-CBP1-Finale.ut2 into your UnrealTournament2004\maps directory and the file CwP-BlueProphecy.ogg in your UnrealTournament2004\music directory.


Copyright / Permissions
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This level is copyrighted by Guilhem Bedos, 2004.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
***NALI CITY -HOSTED AT BEYONDUNREAL- IS THE ONLY EXCEPTION TO THIS RULE: PLEASE, DO NOT UPLOAD AND/OR REQUEST A REVIEW OF THE MAP ON THIS SITE.*** Thanks for your understanding.

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