ReadMe for Corten for Unreal Tournament 2k4
---------------------------------------------

               Title: Cor-Ten
            Filename: DM-Corten
              Author: Hellkeeper
       eMail Address: Hellkeeper@hellkeeper.net
         Website URL: http://hellkeeper.net
        Release Date: 07/12/20
         Last Update: 07/12/20
             Version: 1.0

Credits:

Other levels by author:
DM-Premaka
DM-Karalen
DM-Megatan
CTF-Axlik
DM-Honored
DM-Atomnium
DM-Cooling
DmRiot
DmExar
DmRiot
DmP17
DmPiraeus
CTF-Senate
DOM-512K-Qesh
CTF-1on1-Valor
DOM-Watched
BR-Riveting
DM-Hightitude
DM-Empire

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Cor-Ten
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Np
          New Sounds: Yes
           New Music: Yes and No, depending on what you know about Unreal Championship
        New Mutators: No
                Mods: 

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Construction
------------

                Base: None
          Build Time: Probably about 4 months, I didn't write the start date down.
   Ideal Playercount: 2-4
      Editor(s) Used: Unrealed 3.0
          Known Bugs: None


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Installation
------------
Unzip DM-Corten
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-Corten in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\
*.usm files go in Meshes\

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Extended Description
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Despite polls showing most audiences would rather watch matches taking place in real-life locations, ratings show people actually prefer games played in arenas built from the ground up to fit the requirements of their favourite bloody sport. With the blessing of corrosion-resistant materials, new areas are built to look like recognizable places, but with the added benefit of amazing sights.

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Author's Notes
--------------

This is a "Why do I give a shit" map. Mid-2020, I decided to make a DM map, struggled for several weeks with old complex layouts and different themes, before deciding "wait, why-do-I-give-a-shit™? So I slapped together a symmetric layout, wondered what theme I would use, trying to make something original before deciding "wait, why-do-I-give-a-shit©"?, opted for basic industrial largely plagiarized from DM-AquaMortis, for Unreal Championship (not UC2, that's the good one). Everything was built in a laid back fashion with just a handfull of ideas, classic industrial theme, stock meshes with only a couple old ones rebuild from scratch because they had retarded size and meshing. It's not bare but it's not too detailed, a lot of large flat surfaces are only dressed with pretty shadows, the layout is easy and straightforward. When I wondered about the music, I thought "wait, why-do-I-give-a-shit®"? and selected level1 from UC (taken from Partridge's own YouTube channel, I hope he doesn't mind).

And here it is, it has all the characteristics of a hastily slapped together map but it's well-finished and I like it. I hope you do too, drop me a line if you do (or if you don't, I'd be glad to hear about it too).

Thanks to Jival for a few sounds, some pipe ideas, the name and for shooting the shit with me for hours while mapping as usual.

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Copyright / Permissions
-----------------------
This level is copyright 2020, by Hellkeeper.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® (c)1998 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
