This level was done by a Guildhall at SMU level design student, which is me (Gabe Harrell). This level is being posted to be downloaded and tested by friends but anybody who runs accross this may download and play the map.

ANY commerical use of this level need to first pass by The Guildhall at SMU or me, Gabe Harrell(gabeharrell@gmail.com).

This map includes custom textures, custom static mesh models, custom sound effects, and custom scripted health chargers and health. along with use of many of the assests already in Unreal2004.


This modification is a DM17(Quake map) into a city skyscraper sceen with some added playablity to the level. 


KNOWN ISSUES:
The blocking volumes blocking the rain on the level do not work. For some reason I could get to work on other levels but not this one. Problem is being accessed.
There are very little for pathnodes, so bots are completely stupid on this level, although they do have some functionality.