Some Ragdollmodification.

*Important*
Back-Up the original Content of the "UT2004\KarmaData" folder (somewhere where 
you can find it easily) ;) (eg. "UT2004\BackupFiles\")

Put the content of the Bonus (".ka" files) in your "UT2004\KarmaData" Folder and
overwrite if asked for (That's why we Backup ;) )
Because I'm no Programmer, Just a Mapper I haven't Found out yet How to implement those ".Ka"
Files in an embedded Mutator.
This modification of the ".ka" files has no influence on netplay since it is client-side
(after all; It's just for a bit more Eye-candy )

-What does it do?

I've changed Most of the joint/Stiffness-Parameters and modified some Mass/inertia values,
in order to obtain less rigid ragdolls and have more "real?" ragdoll-deaths. Have FUN