Unreal Tournament 2004 Map

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Title                   : AfterPride
Version                 : 1.2
Release Date            : 01/08/2006
Filename                : DM-AfterPride.ut2
Author                  : James Atkinson (Solitaire)
Email Address           : jimmy_a_2891@yahoo.co.uk

Update			: MassChaos flagged a major package error so the old version was immediately 			  	  pulled. Since then I've sorted and embedded all the custom stuff (don't 			  	  expect much, we're talking UEd-made statics here =\) and tweaked plenty of 			  	  things, although I couldn't sort some minor botpathing glitches and 			  		  probably will never do so without some major AIScripting "fun" =O

Description             : My first completed map for UT2k4. Never quite got it working the 			  	  	  way I wished... and I bet the usual "but it's only my first map" excuse 			  	  won't stop it from getting flamed ^_^ Oh well, better luck next time I 			 	  hope. A level with fairly high complexity, a few jumppads, lots of 			  		  transparencies and z-axis "fun" thus the high recommended player/botcount 			  	  to keep the rockets flying. Still some non-critical problems with 			  		  decorative elements and AI... Feel free to tweak this map to your own 			  	  liking (or just delete it if you think it really flat-out sucks!) And don't 			  go looking for a Redeemer in there; I'm not that cheap. =P

Construction time       : 3 weeks and counting... ;)

Technical notes         : Messy problem with packages sorted, everything's now embedded in MyLevel.

Credits                 : Unknown wiki contributor (Tarquin or Wormbo?) - That oh-so-handy sample 			  	  TriggeredJumpPad code =)
			  KingMango and crew over at UnrealPlayground for feedback
			  BBurkart and G.Lecter from BeyondUnreal for help with the lifts
			  And to everyone crazy enough to map and mod for this game, not to mention 			  	  Epic for the game itself ;)

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--- Play Information ---
Game                    : Unreal Tournament 2004
                                 
Level Name              : Liandri *AfterPride* Facility (DM-AfterPride.ut2)             

Game Type               : DeathMatch (FFA or Team)
Single Player           : Yup, full if sometimes glitchy bot support
Deathmatch              : Duh =)
Capture the Flag 	: In development (seperate map)
Double Domination       : No
Other			: No
Players			: 8-20, but really what you feel like (its flexible that way IMHO)
Difficulty Settings     : Whatever you like, although keeping the bots at higher levels will see more 			  fluid action

Multiplayer             : I'd LIKE to say Yes but I doubt you'll see this on many servers...
New Sounds              : No
New Graphics            : Some embedded level-specific textures
New Static meshes       : Some very basic new meshes and lotsa reskinned stock meshes...
New Code		: Yep (embedded), based on the TriggerJumpPad code tutorial on the Wiki
Known bugs              - Bots sometimes get stuck on the tubelifts, problem now quite rare though
			- Same problem with the bots using the jumppad access triggers, problem now 		          	  greatly reduced in this version
			- Slight fog and buoyancy problems with the lavavolumes and some meshes turn 			  	  up strangely lit even with bUnlit=FALSE

--- Construction ---
Editor(s) used          : UnrealEd 3, The GIMP
Base/Inspiration        : AfterPride for UT2k3, a map so crap I never even released it...


Installation
------------
Unzip the .zip archive into your UT2004/maps directory. You may need to rename or delete the Screenshot.jpg (its not exactly that important...). Finished.


Copyright / Permissions
-----------------------
This level is copyrighted by James Atkinson AKA Solitaire, 2006.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Feel free to use the map itself and all the custom stuff included in this file for your own maps without asking permission as long as they're NOT commercial projects or contests, just put my name down in the credits. If it IS a commercial project or contest entry (which I'd doubt!) contact me beforehand with details (and why you're mad enough to use any of this junk in something important :P )

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
