================================================================

Title                   :Arregahk
Version                 :3.0
Release Date            :August 18 2004
Filename                :DM-Arregahk.ut2
Author(s)               :Luiz Gustavo Marquetti (Mazzaroppi)
Email Address           :mazzabcc@hotmail.com
website                 :http://www.comp.ufscar.br/~luizg


================================================================
--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :DM-Arregahk
Single Player           :includes bots paths

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:yes
NewUnrealScript         :No

HighDetail settings	:No

Know bugs		:none known, but please e-mail if you find any

Recommended players     :2 to 6 players


--- Construction ---
Editor used             :UnrealED 3
Construction Time       :3.5 weeks (about 42 hours)


Installation
------------
Place DM-Arregahk.ut2 file in the UT2004/Maps directory


Building information
--------------------

First off, a big thanks for AFalk at the online classes forum, who made the coal static mesh!

I started building the level by creating all the geometry first. The first room was the one with the rocket launcher, then I made the one with the shock rifle, then the first big room with the anubis statues. Then I made one of the side rooms and duplicate it to the other side. Then I made the outdoor are with it's terrain.
With the geometry done, I started texturing the rooms, and it wasn't changed too much after this. Then I started placing static meshes for all the level. Then I placed all the lightining (indoors and outdoors).After all that I placed items, weapons and player starts. Made the both paths, and with this, my beta version was done. 
For the final version, I changed some of the geometry (made the outdoor area about half the original size, added the catacombs, slightly increased the height of some rooms, and added the roof hole on the central room). Changed the color of the lights in some rooms and fixed some bugs

The following are the textures and static meshes used in this map:

---Textures---
AntalusTextures.All.AntSky
AntalusTextures.All.AntSkyTop
BarrensArchitecture.Base.bas06BAb
BarrensArchitecture.Base.bas08BA
BarrensArchitecture.Base.bas01BO
BarrensArchitecture.Borders.bdr01BA
BarrensArchitecture.Borders.bdr02BA
BarrensArchitecture.Borders.bdr05ba
BarrensArchitecture.Ceilings.cel01BA
BarrensArchitecture.Ceilings.cel04BA
cf_tex02.cf_sundom-base-light
myLevel.staticmeshes.coals
Combiner Skies.MechSky.Combiner3
Shader myLevel.coronashader2X2
BarrensArchitecture.Floors.flr02BA
BarrensArchitecture.Floors.flr03BA
BarrensArchitecture.Base.gold04ba_Shiny
BarrensHardwareBrush.Decorations.Gold0BA
EmitterTextures.MultiFrame.LargeFlames-grey
Shader Egypt_tech_Epic.Shaders.passage2048unlit
FinalBlend Egypt_tech_Epic.Shaders.Tokara-beams
BarrensArchitecture.Walls.wal02BA
BarrensArchitecture.Decorations.wal04BA
BarrensArchitecture.Walls.wal05BA
BarrensArchitecture.Decorations.wal06BAb
XGameTextures.WildcardChargerTex


---Static Meshes---

BarrenHardware.Pillars.MiscPillar02BA
BarrenHardware.Statues.MiscAnubis01BA
BarrenHardware.Statues.MiscStatue01BA
BarrenHardware.Miscellaneous.ATopStraightBig01BA
BarrenHardware.Miscellaneous.ATopStraightBig02BA
BarrenHardware.Miscellaneous.ATopStraightSmall01BA
BarrenHardware.Miscellaneous.Brazier01BA
BarrenHardware.Miscellaneous.EMachine05BA
BarrenHardware.Miscellaneous.MiscAltar02BA
BarrenHardware.Miscellaneous.MiscCap01BA
BarrenHardware.Miscellaneous.MiscDoorTrim01BA
BarrenHardware.Miscellaneous.MiscSunStaff01BA
Egypt_techmeshes_Epic.Deco.egypt-horus-eye
Egypt_techmeshes_Epic.Deco.tokara-beam-A
AnubisStatic.All.EgyptSconce
BP_egyptnew.Supports.Base01
myLevel.staticmeshes.coals


Copyright / Permissions
-----------------------
This level is copyright Luiz Gustavo Marquetti, 2004. All rights reserved.

Authors may use this level or pieces therein for their own works by
permission only. If you wish to include it in any packs, also
let me know. All it takes is an e-mail...

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------


UNREAL TOURNAMENT 2003 (c) 2002 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Games, Inc. All other trademarks and trade
names are properties of their respective owners.
