==========================
Unreal Tournament 2004 Map
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Title                   : Perseverance-2004
Version                 : 1.0 (final)
Release Date            : 10/14/2004
Filename                : DM-12_Perseverance-2004.ut2

Author                  : Frank "Stormblade" Fitzgerald

Email:			: Stormblade1031@aol.com
			  (if Emailing me, please list something relating
			  to UT in the subject, or it may never be read)

Web Page                : currently = none

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Description : This is the "updated" version of "Perseverance". A few changes were made from the original 2003 version (read below). This is an all outdoor level, set within a forested valley.

It's a gloomy day, rain & thunder, you're being shot at from all angles...
RUN! Grab a gun and show those bastards the meaning of pain.

Features all the (DM) weapons found in the retail version of UT2004 (no "InstaGib" Rifle though).

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--- Play Information ---

Game                    : Unreal Tournament 2004
Level Name              : DM-12_Perseverance-2004
Default Game Type       : DeathMatch
Other Game Types        : LMS, Team DeathMatch, Mutant, Invasion
                          & works great when played using Chaos Evolution!
Multiplayer             : Yes
Single Player (vs Bots) : Yes
Botsupport 		: Yes
Player Count            : 6-12 (you can go as high as 16, but it may just
                               turn the match into a mindless bloodbath)
Difficulty Settings     : Novice through Godlike
New Sounds              : Yes (included within the map/MyLevel)
New Textures            : Yes (included within the map/MyLevel)
New StaticMeshes	: Yes (included within the map/MyLevel)
New Music               : Yes (included within this Zip file)

Known bugs              : Hopefully none. If you find any, send me an email

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--- Construction ---
Editor(s) used          : UnrealEd 3.0

Base                    : Built from scratch

Construction Time       : about 40 hours
			  (it was my 1st attempt at creating "terrain"
			  it took much longer than it should have!)

Conversion/Update time = about 30 minutes, plus testing in UT2004.

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List of changes from 2003 version :

* I started by slightly darkening the sunlight

* Made the fog a bit denser

* The 2003 version had 1 giant FluidSurface and had a bunch of smaller individual "puddles" that were static meshes. In this version, all but 1 of the puddles are FluidSurfaces (nice to go slpashing around in) :)
And, there are a few more puddles than in the previous version

* The Lightning Gun has been replaced by a Classic Sniper Rifle and all Ammo has been changed as well.

* A few more "dead" trees were added and nearly all of the "dead" trees have new MeshSkins (from both UT 03&04)

* a few tweeks to the pathing

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Installation
------------
Unzip the music file (.OGG) into your UT2004\Music folder, then,
Unzip the map file (.UT2) into your UT2004\maps folder.
Start up the game and enjoy.

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Copyright / Permissions
-----------------------
This level is copyrighted by Frank Fitzgerald, 2004.

Authors may NOT use this level as a base to build additional levels,
unless permission is given.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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Unreal ® Tournament 2003 © 2003 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Tournament 2003 was created by Digital Extremes in collaboration with Epic Games Inc. Manufactured and marketed by Infogrames, Inc., New York, New York, under license from Epic Games, Inc. The Atari trademark and logo are the property of Infogrames.  All other trademarks are the property of their respective owners.