================================================================
Title                   :Terra Firma
Version                 :1.0 
Release Date            :5th June 2004
Filename                :CTF-TerraFirma.ut2
Author(s)               :Djako 'Daedalus' Carey
Email Address           :unreal_warfare@hotmail.com
Online Profile          :http://www.sumea.com.au/sprofile.asp?member=194

Other levels by author  :

UT2004			DM-Archaic
			 

UT			 	CTF-Audacity
			 	DM-Strider
			 	CTF-Medieval	
			 	DM-Elemental

Playtesters             :I'd like to thank the following playtesters who made this map so much better: Sjoerd 'Hourences' De Jong, Anthony 'Bean' Nichols, Ben 'avada' Keynes, NC|7 and David Gilroy. 

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--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :CTF-TerraFirma
Single Player           :w/bots

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:Yes
NewUnrealScript         :No

HighDetail settings	:Maybe

Know bugs		:None
Recommended players     :14 to 16 players


--- Construction ---
Editor used             :UnrealED 3
Construction Time       :4 Weeks


Installation
------------
*.ut2 file in the UT2004/Maps directory
*.usx file in the UT2004/StaticMeshes directory

Author's Notes
--------------
I originally began work on CTF-TerraFirma back in late 2002. Production was immediately stalled however, when it was time for me to experience the hell ride that is year 12. Once I had finished year 12 I resumed work on Terra Firma, began work on DM-Archaic and also started another soon to be released Death Match level. 

When I initially began this map I envisaged two Egyptian styled bases set among a landscape of sand dunes. However, upon texturing the bases with the Egyptian styled texture set that shipped with UT2K3 I realized that the entire Egyptian scene wasn’t going to work incredibly well. The very articulate and detailed textures made the base look too busy and confusing. I consequently resorted to a simpler approach and one that I haven’t yet seen employed in a level for Unreal Tournament. This was to use textures intentionally created for terrain on a man made/constructed environment. I think this suited the style of the map much better and coupled with the white and black texturing, made it easier to look at. 

The other very unpredictable turn of events came when I realized that an interior environment was hindering the flow of the map. I had created an entire network of rooms and passages inside each base that led up to the flag. Disappointingly, this meant that movement to and from the flags was restricted and I ended up having to delete around 2500 brushes from inside each base. It felt strangely good carrying out this, despite the time and effort I had put into creating an entire indoor environment. I guess I just knew I was doing the right thing. 

Anyway, I hope you enjoy it. 

Copyright / Permissions
-----------------------
This level is copyright Djako Carey, 2004

Authors may NOT use this level as a base to build additional levels. Custom Static Meshes may not be used without authors 
permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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