Unreal Tournament 2004 - Capture The Flag - Ruff Carnage
Version - 1 
Release Date - 26th June 2004 
Files - CTF-Ruffcarnage2k4.ut2 | This ReadMe 
Author - Eclectist 
Website - www.madcapweb.com 
Email - jeff@madcapweb.com (Please let me know if you like this map, or find any bugs.) 
Mapology (to date)
UT2k3
DM-Ganymede Backyard
DM&CTF-Ruff Carnage
DM&CTF-Ruff Carnage Supreme 
UT2k4
DM&CTF-Ruff Carnage 
XIII
DM&CTF-Lunarena
Lunarena Compact
DM&CTF-In Transit (Winner Official XIII mapping competition)
DM&SAB-House Of Cards
Keep an eye on the website for details of new maps and updates ---------------------------------------------------------------------------------------------------
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The Blurb
An arena built on Ganymede. Snipe it out from the shadows or chuck in the redeemer, stand back and admire the squish...which works best? It's up to you! 
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Install
Extract CTF-Ruffcarnage2k4.ut2 to the map folder within your Unreal Tourney 2k4 folder 
backup your xmaps.int file (install system directory and add the following line 
Ruffcarnage="An arena built on Ganymede. Snipe it out from the shadows or chuck in the redeemer, stand back and admire the squish...which works best? It's up to you!" ---------------------------------------------------------------------------------------------------
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Game Information
Game - Unreal Tournament 2004 
Game type - Deathmatch 
Level name - Ruff Carnage 
Known bugs -  Construction InformationEditors - UnrealEd 3 
Base - New Level 
Construction Time - 4 days (2 maps) and a few days tweaking( minutes 2k4 conversion) Authors Notes Thanks for trying this map out. 
For this UT2k4 update, only the supreme versions have been released for now. I have updated both CTF and DM. A full onslaught revamp may follow. The pools reflect the rest of the map, making a more realistic map for systems that can handle it. 
It started as a bit of fun to create as much carnage as possible while keeping things simple. 
The thing is, it turned out quite a laugh to play. The lower gravity makes it easier to escape reseemer blasts, of which there are bound to be a few. It is a simple, open map with a choice between explosive carnage or sneaky sneaky snipey action. Its up to you how you play and win.  ---------------------------------------------------------------------------------------------------
Cheers
Thanks to; 
The buzzing Unreal community for all the help and tutorials out there....found some good 'uns :o) 
Angelmapper - without you my sky would still be unseen 
The voices - whoever you are, thanks for the inspiration. 
And of course, the Unreal crew for making another seriously phat game...I cant get enough Onslaught! 
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Copyright / Permissions Level Copyright 2003 Jeff Waltham 
Authors may NOT use this level as a base to build additional levels. 
You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. 
You must obtain written permission from me to use this level commercially. 
You MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file. 
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UNREAL © 1998 Epic Games, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.  
© madcapweb 2004