ReadMe for Rell Manufactuary Hall for Unreal Tournament 2k4
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Title: Rell Manufactuary Hall
Filename: CTF-Rell_v2
Author: Nicholas 'cymek' Richards
eMail Address: CyMek9 at gmail.com
Website URL: http://cymek.deviantart.com
Release Date: 01-23-08
Version: 1.0

Credits:
Hourences' most excellent HourKraden UT2004 texture pack is used almost exclusively to texture the map, without which it would be lacking.

The absolutely amazing soundtrack is zYnthetic's GreyMatter, made for the KG pack; I highly suggest playing with the music on at least once. 

The lift mesh in the base is by BobTheBeheader, and it rocks. Thanks to you, good sir.

Blitz's Pressure volume was used here because I couldn't get the UT2004 volume to work how I wanted it to for the life of me.

Other levels by author:
CTF-Decrepit
CTF-ColdSnap
CTF-Bleak
CTF-Oraxin
BR-Sullen
CTF-Catatonic
DM-1on1-Staunch

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Rell Manufactuary Hall
           Game Type: Capture The Flag
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes
           New Music: Yes
        New Mutators: No

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Construction
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          Build Time: Far too long
   Ideal Playercount: 6-10
      Editor(s) Used: Unrealed 3.0
          Known Bugs: The bots are really dumb with the pressure chamber

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Installation
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Unzip CTF-Rell_v2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Rell Manufactuary Hall in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.umx and *.ogg files go in Music\

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Extended Description
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Welcome to Rell, where the sparks fly and combatants die! Buried deep in a mountain crevice, the structure survived the firy nuclear firestorm above, but the government to sustain it did not. Now this decomissioned plasma engine manufactuary once again rings with the sounds of white-hot lightning arcs and clattering shrapnel, but for a different reason, and now the sole product of this forgotten place is death. Enjoy your stay!

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Author's Notes
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This map was designed around a gimmick that I had been working on for a long time; that is, a fast route between two bases that is fraught with the danger of a trap, and a longer route that is safer. The map is in v2 as a completely different map was released by me with the same name and a similar concept in alpha form, but I didn't think it worked well enough for me to pursure it past that. 

I did the best I could to add bot support, but I don't think that it will ever be much fun with bots, as making them understand that you push the pressure chamber button when the enemy is inside is a task beyond my skill.

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Copyright / Permissions
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This level is copyright 2008, by Nicholas 'cymek' Richards.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/