                             :[Nutters MapPak 2 - GF-NMP2-Krystnek]:

Author: Bradley (Nutter) Jones\The Game Architect 

Author E-Mail: nutter@kilkenny.ath.cx or bradley.jones@kilkenny.ath.cx 

Completed: 18/12/04 


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:[Other Released Maps and Works by Bradley (Nutter) Jones]:
UT99:
	CTF-Castle Hup T'ai
	CTF-Desert Canyon
	CTF-Desert CanyonV3
	CTF-Kalastratus
	CTF-Kalastratus]I[
	CTF-SpireWorlds
	DM-Hyperactive
	DM-UnrealVsWolfenstein

UT200x:
	CTF-NMP-Desert Canyon
	CTF-NMP-Vouskamora
	CTF-NMP-Castle Hup T'ai SE
	CTF-NMP-Shubaard
	BR-NMP-Kirshnuk Caverns	
	ONS-NMP2-PanaleshSE
	GF-NMP2-Krystnek
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:[Map Description]: 

CTF-NMP2-Mandaa: Located in the Pacific Ocean is a small island known as Mandaa, and a map that is finally less 
	than a kilometre or three long. Mandaa is about 200 metres long as far as dry land is concerned. Formed 
	into a rough shape of a U (perfect for Unreal), Mandaa is a reasonably new island that showed up when ocean 
	levels began to fall dramatically as the climate over all cooled enough for the ice caps to grow, and deep 
	space expeditions in the hundreds took with them large supplies of water. When the waters fell and this 
	spire appeared, these strange mystic towers also appeared, preserved and powered by some unnatural force, 
	the secrets to which were lost centuries ago. However, these powers are at their strongest when there are 
	people in the highest rooms of the towers; the crystals gain enough power to shed blinding beams of light. 
	This makes it especially dangerous for snipers and balances their capabilities of picking off people unawares.   

        The original inspiration for this map was a map seen on a Sydney server ages ago in UT99, it was an asteroid 
	in the shape of a ‘U’. Never playing it myself all I had was my brothers vague and drunken description, the 
	main issue was he kept on stopping to drool with eager excitement as he began to recall how many people he 
	sniped on that map. And at long last we have a map with a size that doesn’t involve kilometres. There are more 
	things I would have liked to include in this map, particularly marine life but I’m shit at making textures, so, 
	I hope you like the result anyways, cheers.

        Details:
		Build time	  - 4 months, was hindered by several problems, probably should’ve taken 2 months.
                New Static Meshes - Yes (49 custom meshes)
                New Sounds        - Yes
                New Textures      - Yes
                New Music         - No
                New Scripts       - Yes
                New Animations    - Yes

	Date of Completion: 15/4/05

        Bugs: Dodgy static mesh lighting at points. Emitters on towers don’t disappear unless you’re looking at them, 
	even if someone has left the tower top, if you’re not looking, they won’t sod off until you do. Animated 
	banners are a little weak but it’s my first attempt at making an animation, and I’ve also decided animating 
	cloth is a bitch. 	 
	 
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:[Credits]:
	-Bradley (Nutter) Jones        -(Author, The Game Architect)
	-Steven (Splattered) Jones     -(Testing, feedback, and a great brother)
	-Third-Helix                   -(particularly Josh Sutphin, hosting and testing, sorry I 
					killed your server Josh LOL;))
	-Buzzati aka Anuban or Exodus  -(testing and constant feedback, cheers my friend)

	-Epic, DE, Scion, for producing Unreal Tournament 2004 and the supplied tools, you guys rock!
	-Coca Cola		       -(The creation of these maps and any earlier ones requires alot 
				         of caffeine. :))

Thanks guys, you all have supported the creation of Krystnek in some way, and there is no real way
I can thankyou. So I'll keep it short and sweet. You guys are awesome, don't forget it, cheers.

The Game Architect, signing off...
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:[Additional Links]:
Involved with NMP2 in some way:
	Third Helix	-	www.third-helix.com
	Planet Unreal	-	www.planetunreal.com
	Beyond Unreal	-	www.beyondunreal.com
	Atari Forums	-	www.ataricommunity.com
	PC Game Mods	-	www.pcgamemods.com 
	Epic Games	-	www.epicgames.com
	Billy Connolly	-	www.billyconnolly.com

Just too cool:
	HaloUT		-	http://torlan.forerunners.org/
	The Glass House	-	www.abc.net.au/glasshouse


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:[Usage of NMP2 Material]:
Using anything from NMP2 to make your own custom creations is strictly forbidden without permission
from the author. CTF-NMP2-Mandaa falls into the catagory on NMP2.

You may share NMP2 freely on any form of electronic media, cover CD's and that sort of thing. I 
appreciate it if you inform me if you intend on adding this map to a cover CD or something just
for my own interest.  
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All NMP2 Content is Copyrighted to Bradley Jones 2004. ALL RIGHTS RESERVED.

