Nutters MapPak 2

Best viewed at 1280x960

Nutters MapPak 2 Introduction

Nutters MapPak 2 is a combination of maps and additional extras such as voice packs and crosshairs, all combined into one convenient pack created by Bradley (Nutter) Jones. Although most pieces have been released separately, everything dubbed under the title Nutters MapPak 2 are finally released in this one pack for your fragging pleasure. The mapping stops when a map for every game type has been covered. Enjoy. : )

Author: Bradley (Nutter) Jones

Author Contact: nutter@kilkenny.ath.cx or bradley.jones@kilkenny.ath.cx or drop in at the Third-Helix forums at www.third-helix.com

Last Updated: 14 April 2005

Nutters MapPak 2 Contents

Maps

· ONS-NMP2-PanaleshSE

· GF-NMP2-Krystnek

· CTF-NMP2-Mandaa

Voice Packs

· Billy Connolly

· Xan Classic

· Skaarj

Mutators and Xtras

· Nutters Guns!

· Nutters Crosshair Pack

· Nutters Misc Pack

File List

28 files as of 13 April 2005

· ONS-NMP2-PanaleshSE.ut2

· GF-NMP2-Krystnek.ut2

· CTF-NMP2-Mandaa.ut2

· NuttersMiscPack.u

· NuttersMiscPack.int

· NMP2MandaaDeco.u

· NMP2Mandaa.ukx

· ONS-NMP2-PanaleshSE.ucl

· NuttersCrosshairPack.u

· NuttersCrosshairPack.ucl

· NuttersGuns!.u

· NuttersGuns!.int

· NuttersGuns!.ucl

· NuttersGunsConfig.ini

· BradleysNMP2Sounds.uax

· BradleysNMP2StatPack.usx

· GF_BradleysNMP2StatPack4GF.usx

· NutterMapPak2.utx

· GF_NuttersTex4GF.utx

· BillyConnolly.u

· BillyConnolly.int

· BillyConnollyVoice.uax

· NuttersSkaarjVoice.u

· NuttersSkaarjVoice.int

· NuttersSkaarjVoice.uax

· XanClassic.u

· XanClassic.int

· XanClassicVoice.uax

· Read me files

Installation (for the convenience of the minority)

At the time of writing NMP2s files are all stored in a zip file with no specific arrangement, although by the time the pack is complete everything should be arranged so all you have to do is extract the zip file directly to you UT2k4 folder. However, if that’s not your situation, read on. In the UT2004 folder, you’ll notice that UT2004 is organised into a series of sub folders, each assigned to contain different types of UT2004 files. Eg: ‘Textures’ contains texture files, ‘StaticMeshes’ contains static mesh files. These different file types have different extensions, texture file have the extension ‘utx’, static meshes have the extension ‘usx’, so you can use these to determine where each file goes. The following is a little guide on where each of these file types are located:

· .ukx -Animations

· .ka -KarmaData

· .ut2 -Maps

· .ogg -Music

· .uax -Sounds

· .usx -Static Meshes

· .u -System

· .int -System

· .ucl -System

· .utx -Textures

And that’s all there is to it, just note that Nutters MapPak 2 doesn’t utilise all of the above file types so don’t panic and think your download stuffed up.

Network Games (Internet AND LAN)

Usually most maps don't require you to do any more than to copy the associated files to their respective folders. However, due to the fact that Panalesh (and any future maps) use new classes in the world geometry, NuttersMiscPack.u and .int are what I'm referring to here. You'll need to add this name to the UT2004.ini, and of course put it in the right place. Scroll through the the associated files to their

stuffed up.

'mapPaklittle guide ferent extensions, texture file have the extension '04 files. Eg UT2004.ini file until you find a series of lines that begin with ServerPackages="Whatever". You need to add NuttersMiscPack to this list, hence, copy the ServerPackages= part of one of the previous lines, paste it below the others, and then add the name of the *.u to the end of it. If it's supposed to be the *.int file name that's supposed to go there, I apologise in advance, but they're both the same so all should be good.

Important: Should you decide to remove NMP2 and hence NuttersMiscPack, don't forget to remove the ServerPackages line, otherwise when you start a network game, the server will not begin as the ServerPackages line still states that the referred to *.u file is still there, even though it has been removed, and hence the server will not begin, or there will be issues. Possibly....but my absence of a net connection doesn't really let me test all of this fully.

Map Descriptions

Map stories are within the main menu descriptions.

ONS-NMP2-PanaleshSE

The first edition to NMP2 and a huge success and even a MSU finalist, Panalesh is a predominantly outdoor map set amongst the mountains of the Kreenook Spire Mountain Range. Panalesh is twice as long as Dria and is almost exactly 3 kilometres long. The central area which takes up a third of the maps, is the lake Mynalor, a shallow lake with towering spires, steam vents, and two force fields that prevent players from leaving the battlefield via the large water falls. But there are plenty of other areas other than just hills and lakes, this land is populated with underworld caverns, sacrificial temples, rivers and towers. You may think this map is too big, but only the fool dares take the roads of Panalesh on foot, here, you get to stretch the legs of UT2004’s vehicles properly.

Bugs

Bots can be pretty useless at times; the problem is that using too many navigation points caused huge instabilities. Not so much a bug but more of an issue, is the deal with the poor performance on slower machines. But even powerful systems have some trouble, but I did find that reducing my AGP Aperture amount from 128 to 64 actually improved performance. Bizarre but it worked.

Details

Build time - About 4-5 months.

New Static Meshes - Yes (86 custom meshes)

New Sounds - Yes (from unreal 2 and unreal 1)

New Textures - Yes

New Music - No

New Scripts - Yes

New Animations - No

GF-NMP2-Krystnek

This is my map for my mod teams Gem Feeder mod, it’s a snowy and bitter cold environment set amongst the Krystnek mountains. The environments range from ice fields and caverns, to the small fortresses that used to be the protection for the bridges that cross the valleys, and the wells and sewers that helped keep the inhabitants of this icy abyss alive. Unlike Panalesh this map is only one kilometre long, but the absence of vehicles makes this a map that really depends on a decent sense of team coordination. The wells passage is longer than the alternate route, but it is much safer than the open icefields, and has more weapons along the way, and the A-Bomb is also located in the wells. Just don’t forget that Gem Feeder 2.0 or greater is required to play this map, however if there is enough feedback on this map, I’ll have a CTF or Bombing Run version of the map made.

To really succeed in winning this map you need somebody to stay around the central icefield to ensure that the two gems there come into your teams possession when all the gems reset, you can either wait for you team mates to come and carry them off or help you carry them back to your base, or you can leap frog them back to your base on your own and hope somebody helps you along the way. If you plan on placing an A-Bomb on an enemy altar, try to ensure that you get it on the centre altar, for if there are gems on the other altars, they’ll be both taken out if the A-Bomb goes off. When approaching the altars, be careful of enemies in the foyer, as there are spawning chambers on each side and you could easily get caught unawares or even in crossfire.

Bugs

Light rays in base foyers clip walls, but it’s only a visual bug, but still looks cool. There are some small lighting issues thanks to static meshes dodgy vertex lighting. Also there are some issues with the falling snow effects, sometimes it spawns in the wrong position, although I’ve done my best to get rid of these issues, so it should be a very rare issue.

Details

Build time - About 4-5 months.

New Static Meshes - Yes (84 custom meshes)

New Sounds - Yes (from unreal 2)

New Textures - Yes

New Music - No

New Scripts - No

New Animations - No

CTF-NMP2-Mandaa

Located in the Pacific Ocean is a small island known as Mandaa, and a map that is finally less than a kilometre or three long. Mandaa is about 200 metres long as far as dry land is concerned. Formed into a rough shape of a U (perfect for Unreal), Mandaa is a reasonably new island that showed up when ocean levels began to fall dramatically as the climate over all cooled enough for the ice caps to grow, and deep space expeditions in the hundreds took with them large supplies of water. When the waters fell and this spire appeared, these strange mystic towers also appeared, preserved and powered by some unnatural force, the secrets to which were lost centuries ago. However, these powers are at their strongest when there are people in the highest rooms of the towers; the crystals gain enough power to shed blinding beams of light. This makes it especially dangerous for snipers and balances their capabilities of picking off people unawares.

The original inspiration for this map was a map seen on a Sydney server ages ago in UT99, it was an asteroid in the shape of a ‘U’. Never having played it myself, all I had was my brothers vague and drunken description, the main issue was he kept on stopping to drool with eager excitement as he began to recall how many people he head shotted on that map. There are more things I would have liked to include in this map, particularly marine life but I’m shit at making textures, however the textures for the team banner are quite nice.

The bots on this map are quite exceptional, they take a variety of routes and can even catch up with flag carriers quite well. They take up defensive positions around a variety of locations around the towers and hold off enemies reasonably well for bots.

Bugs

Dodgy static mesh lighting at points. Emitters on towers don’t disappear unless you’re looking at them, even if someone has left the tower top, if you’re not looking, they won’t sod off until you do. Animated banners are a little weak but it’s my first attempt at making an animation, and I’ve also decided animating cloth is a bitch.

Details

Build time - 2 and a half months.

New Static Meshes - Yes (49 custom meshes)

New Sounds - Yes

New Textures - Yes

New Music - No

New Scripts - Yes

New Animations - Yes

Voice Pack Descriptions

Billy Connolly

Billy Connolly is an excentric Scottish comedian who has entertained audiences across the whole globe, now the voice of Billy enters the arena to assist you in telling the opposition where to shove it. This is definitely one of the best voice packs I’ve heard to date, or at the least the most enjoyable, with over 70 sounds worth of Mr Billy Connolly. Not all the lines are funny but they work with the functionality of voice packs in UT2004.

Xan Classic

Xan was UT99s Tournament champion, and now after several years of staying away from the Tournament, he has returned, so it’s only fitting that his old voice pack is given to him. The sound effects come directly from the classic UT99 voice pack with no alterations.

Skaarj

A collection of Skaarj sound effects from both Unreal 1 and Unreal 2, although this pack isn’t really complete, although it does really suit monstrous characters like the Skaarj and even robotic creatures.

Mutators and Xtras Descriptions

Nutters Guns!

Nutters Guns is a simple mutator that tweaks five of Unreal Tournament 2004’s weapons, the changed weapons include the shock rifle, minigun, sniper rifle, lightning gun, and the rocket launcher. They are now more beefed up and more dangerous than ever. The Classic Lightning Gun is almost identical to the default LG, but is faster, more powerful, and the zoomed view has been restored to what it was in the UT2003 initial release. The Cock Knocker is the shock rifles replacement, both fire modes are now the beam fire mode, but the primary fire hurtles players hundreds of feet away, and the alt fire yanks the target towards you. Also, the Cock Knocker looks better when using the classic model. The Beefed Up Sniper Rifle is more powerful, faster, and has more ammo, this is much closer to UT99s sniper. The overkill minigun has three times of everything, speed, ammo, and accuracy. Lastly, but definitely not least, My Rocket Launcher, the textures are now yellow instead of red, and the rockets are faster, and excessively powerful, with all new particle effects too. This is by far the most deadly weapon here. Go crazy. Or nuts =-).

Nutter Crosshair Pack

This is something you don’t see released too often, a set of all new crosshairs, currently packing nine crosshairs, with inspiration from Half Life 2, Doom 3, UT99, and just my own creativeness. All you need to do to apply one of my crosshairs to your HUD, is go to the Weapons section in the options menu, and select it in the crosshair dropdown list.

Credits, Special Thanks, and Honourable Mentions

· Bradley (Nutter) Jones (Author)

· Steven Jones (Testing and support. Also my brother. ;-P)

· Third-Helix (Especially Josh Sutphin, testing, support, hosting, and I still have a chuckle at the fact I killed your server with Panalesh)

· Buzzati, AnubanUT2k4, Exodus (Testing and support, and his Radeon 9800 Pro, cheers my friend)

· PC Game Mods (Mirroring, and a great review for Panalesh, 10/10, cheers Mad)

· Map Raider (Also mirroring Panalesh, and thankyou very, very, very much to you and everyone who voted for Panalesh to get into Map Raiders ‘Best of 2004’ Calender)

· Planet Unreal (Front page news, wow, a little dream come true! Thanks to Buzz again. And Virax)

· Beyond Unreal (Also front page news, and great support)

· Crash Overwrite (For adding ONS-NMP2-PanaleshSE into his map pack at UTZone, thanks man, I’m honoured)

· Everybody at the Atari Forums (Loads of feedback, constructive criticism, thankyou to all!! Too numerous to mention all of you)

· Billy Connolly (For being a great laugh, an excellent comedian, and everything, hats off to you, props to you, hope you see this, though you probably won’t)

· Legend Entertainment (Additional sounds and textures from Unreal 2, sorry you guys got shut down)

· Epic, DE, Scion (For creating Unreal Tournament 2004, you guys rock, but your MSU judges have poor taste :-P)

· Coca Cola (For the boundless streams of caffeine for without which, I would have perished, or just fallen face first into my monitor)

· Anybody else who advertised any NMP2 content on their sites, thankyou once again. I salute you.

A warm and affectionate thankyou to you all and the input you had on NMP2.

Also a great big thankyou and a hug to all those who downloaded, received via a friend, neighbour, pet dog or goldfish, and enjoyed any or all of the contents of NMP2, and especially if you let me know, I love feedback! I’m so modest, but sometimes it’s fun to be pretentious. :-) I’m especially honoured by those of you who have asked me to join your mod teams to create content for you, I’m sorry I’ve had to turn most of you down due to circumstances and other commitments, but thankyou anyway!! :-)

PS: I have been receiving e-mails from people about Panalesh and I’m really sorry I haven’t been able to help you but there is quite a few people who have dodgy mail servers and won’t let me mail you, which really sucks because I would have liked to. So please don’t think I’m a snobby shit because I ain’t. And with this read me you shouldn’t have too many actual problems with setup so that’s one thing eliminated.

Additional Links

Involved with NMP2 in some way:

Third Helix - www.third-helix.com

Planet Unreal - www.planetunreal.com

Beyond Unreal - www.beyondunreal.com

Atari Forums - www.ataricommunity.com

PC Game Mods - www.pcgamemods.com

Map Raider - www.mapraider.com

Epic Games - www.epicgames.com

Billy Connolly - www.billyconnolly.com

Just too cool:

The Glass House - www.abc.net.au/glasshouse *

Halo UT - http://torlan.forerunners.org

Future Mark - www.futuremark.com

Home Sites of Favourite Games of mine:

UT Series - www.unrealtournament.com

Dungeon Siege - www.dungeonsiege.com

Doom 3 - www.doom3.com

Dawn of War - www.relic/dawnofwar.com

Tribes Vengeance - www.tribesvengeance.com

Chronicles of Riddick - www.riddickgame.com

Unreal 2 - www.unreal2.com

*=WTF do ya mean the show's on only once a week!!!!! Will, Corrine and Dave rock, WOOHOO!!! = )

Usage of NMP2 Material

Using anything from NMP2 to make your own custom creations is strictly forbidden without permission from the author, that being me Bradley (Nutter) Jones.

You may share NMP2 freely on any form of electronic media, cover CD's and that sort of thing. I’d appreciate it if you inform me if you intend on adding this map to a cover CD or something just for my own interest.

All NMP2 Content is Copyrighted to Bradley Jones 2004. ALL RIGHTS RESERVED.