ReadMe for CTF-Decrepit for Unreal Tournament 2k4
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               Title: CTF-Decrepit
            Filename: CTF-Decrepit.ut2
              Author: Nicholas 'CyMek' Richards
       eMail Address: CyMek9@gmail.com
         Website URL: http://www.getutr.com
        Release Date: 04-26-07
             Version: 1.0

Credits: 
The fantastic music is Legacy of Rust by Skaven, used with permission. Check him out at http://www.futurecrew.com/skaven/ he's got some great stuff, and was even a contributor to the UT OST.

Some of the lift meshes were made by a friend; I'm afraid that it's been nine years and I can't recall who now though. I think it's BobTheBeheader; but if I'm wrong, my apologies!

Thanks to all the playtesters, and thanks to the great group who worked on the Kranial Games map map, which Decrepit was originally a part of.

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: CTF-Decrepit
           Game Type: Capture The Flag
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No

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Construction
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                Base: CTF-Decrepit
          Build Time: Three months, on and off
   Ideal Playercount: 6-10
      Editor(s) Used: Unrealed 3.0, Photoshop 7, Milkshape3d
          Known Bugs: None.

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Installation
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Unzip CTF-Decrepit.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-Oraxin in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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I'm really pleased with how this map turned out; I know it's not a looker by UT2004 standards, but it's not too shabby either, and it has some neat effects that you don't really see in other UT maps, like dynamic lighting for the lifts. I also put quite a bit of work into making sure that even though the map is symmetrical for fair play, the visuals are unique to each side. 

The gameplay is a bit unusual on this one; the whole map is relatively small, but the play area is quite dense, with almost every bit having two or three levels interacting at a time. The whole thing is traversable if you're new to UT, but using lift jumps should open up new routes and change the way the map plays. 
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Author's Notes
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This map was originally part of the Kranial Games map pack, which you can find here: http://www.mapraider.com/maps/search/kranial/4007/Kranial-Mappack-1 . There are some great levels by fantastic authors and it's well worth checking out; I'm uploading it here individually both for portfolio reasons and because I've lost touch with the others and don't want to upload without their permissions. 

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Copyright / Permissions
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This level is copyright 2007, by Nicholas 'CyMek' Richards.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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