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Unreal Tournament 2003/4   --  Capture The Flag level --  Coret Classic
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Title             : Coret Classic
Version           : 1
Release Date      : 31/04/2004
Filename          : CTF-CoretClassic.ut2
Author            : Paul Taylor
Website:          : www.reddwarf.f9.co.uk
Email Address     : me@reddwarf.f9.co.uk
Age               : 35
Other Levels      : (UT) CTF-Deck16]I[, (UT) DOM-Deck16]I[, CTF-Arcane Temple, bla, bla, bla ...

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--- Play Information ---
Game                  : Unreal Tournament 2003/4 - Capture The Flag
Level Name            : Coret Classic
Single Player         : Botmatch
GameType              : CTF
New Brushes           : All new
New Sounds            : Yes
New UScript           : No
New Textures          : Yes
New Static Meshes     : Yes 
Known bugs            : Most have been fixed
--- Construction ---
Editor(s) used        : UnrealEd 3.0, Photoshop 7
Base                  : New level.
Construction Time     : From starting when 2003 came out to 2 months after 2004 came out, so nearly 1 1/2 years on and off with long breaks in between.
 
Installation
------------
Just unzip CTF-CoretClassic.ut2 into your UT2004/maps directory & the Firebr.ogg to the UT2004/music folder

Author's Notes
--------------

I will start off by apologizing for people that I dont mention. As you can understand there has been a period of about a year when I did nothing to this map. Alot of the people who tested and gave feedback for the initial run may have been forgotton, sorry :(
Main creds to Gradient for helping with the static meshes and some of the textures, cheers. Willhaven who yet again gave great feedback and optimized bits.
Oli for initially testing and Gav for the finishing testing.
Everyone at Tcom, Atari, Pro Unreal and Beyond Unreal forums for their support and feedback. 


Level Comments
--------------

The middle has now changed to incorporate the better movement of 2k3/4. From the earlier beta versions, I have scrapped the sniper rooms
and opened them up for straight through movement. 

The load times are still high depending on your settings but there are a few tweaks to increase this. I would suggest server admins setting a 
standard join time to game higher than normal ;)




Copyright / Permissions
-----------------------
Copyrighted 2004 to Red Dwarf

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

Authors may NOT use the static meshes/prefabs from this map without explicit
permission from the Original Author

You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.