CTF-B3-SwampKin-GDE6
-playerstarts,
-few more pathnodes,

CTF-B3-SwampKin-GDE5

-solved troubleshootings,(see below),
-added blocking volumes in ctre map to smooth it,
-working AI,(?)
-switched weaps,ammos..,
-dressed jumpads,
-2 more statics,4 less,or was it 4 more and 6 less ? ,
-lowered sounds,ofc,crazy mappers they are,
-lighting around a bio,
-ease WDodge here & there,
-etc...

troubleshootings in originals b3broaggimbly (bridges,boatneighborood) and b3swampking (ctremap),DM,CTF,ONS,are solved by removing all collisions on xprocmesh waterfalls,for what i know.2 per maps.
(properties/collisions/False,no details).
Oh yeah.
So if you got,say,dm-b3broaggimbly2 on your king-Norway-server,an example,see,you should now have,say,dm-b3broaggimbly-NorwayEd.
Oh ! Ah !

map with blito's "it's ookee".

0ok.Enough of kings now,let's give the swamp back to People !

gtNDhs.

this map is not to be sold.
