NAME:		Advancing Guard
AUTHOR:		Luciano "Neon_Knight" Balducchi
VERSION:	0.4
COMPATIBILITY:	v3369
DESCRIPTION:	An U-shaped CTF map with the Skaarj theme. Each base has four entrances/exits, and there are three levels from which players can change paths at will either by using Translocators, the lifts in the middle, or the jumppads at the corners.
NOTES:		This is the true "first-pass" version of the map, released four years after its initial conception. Staticmeshes are in a separate package for convenience reasons, as I want to reuse those meshes in other future maps, since I can retexturize them.
CREDITS:	Epic Games, OFC.
		Some of the stuff is also taken from the map DM-CBP2-KroujKran by Rogelio "Desperado#2" Olguin. (Though I can't remember what, I do remember I've used that map and AS-Mothership as inspiration sources)
		SkaarjMaster and papasfritas from the Epic Forums (forums.epicgames.com) for testing.
		SW-Party.Boy, FerDan, SW-PaRaDoX, FRANKo, Petraka, Wolframio from Unreal Argentina (www.unrealargentina.com.ar), also for testing.
HOMEPAGE:	None ATM.
E-MAIL:		openarena.arg@gmail.com

a04:
- Scaled the map. Now some tricks (especially at the ramps) should be doable.
- Redone placement. It now includes ammo, health, armor and some adrenaline. Now I can truly consider it "first pass". :P
- BOTPLAY! First pass also.
- Redone lighting.
- Now it has 20 spawnpoints: 10 red and 10 blue.
- Fixed movers.
- MUSIC! Skaarj Assault is the go-to theme for everything Skaarj in UT2004.
- Minor fixes and stuff.

a03:
- Curves removed. =(
- PLATFORMS!
- First weapons added.
- Minor changes.

a02:
- Added two middle platforms.
- Texturized.
- Curved middle corner replaced by a squared one.
- Lower end of the curves removed.

a01:
- Initial version.

Coming soon:
- DDOM version.
