Mutator=(ClassName=ExcessiveV3.Excessive,ConfigMenuClassName=ExcessiveV3.ExcessiveConfig,GroupName=Excessive,IconMaterialName=MutatorArt.nosym,FriendlyName=ExcessiveV3.Excessive.FriendlyName,Description=ExcessiveV3.Excessive.Description,FriendlyName=ExcessiveV3.Excessive.FriendlyName,FallbackName="Excessive 3.0",FallbackDesc="Mr.Pants Excessive Overkill for UT2003 V2||Excessive is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo.||Remember, it's not about staying alive; it's about taking as many people as possible out with you.")
Vehicle=(ClassName=ExcessiveV3.ONSAttackCraftEX,FriendlyName=ExcessiveV3.ONSAttackCraftEX.VehicleNameString,FallbackName="Excessive Raptor",FallbackDesc="Excessive Raptor")
Vehicle=(ClassName=ExcessiveV3.ONSAttackCraftSidePawnEX,FriendlyName=ExcessiveV3.ONSAttackCraftSidePawnEX.VehicleNameString,FallbackName="Raptor Turret",FallbackDesc="Raptor Turret")
Vehicle=(ClassName=ExcessiveV3.ONSHoverBikeEX,FriendlyName=ExcessiveV3.ONSHoverBikeEX.VehicleNameString,FallbackName="Excessive Manta",FallbackDesc="Excessive Manta")
Vehicle=(ClassName=ExcessiveV3.ONSHoverTankEX,FriendlyName=ExcessiveV3.ONSHoverTankEX.VehicleNameString,FallbackName="Excessive Goliath",FallbackDesc="Excessive Goliath")
Vehicle=(ClassName=ExcessiveV3.ONSMASSideGunPawnEX,FriendlyName=ExcessiveV3.ONSMASSideGunPawnEX.VehicleNameString,FallbackName="Excessive Leviathan Turret",FallbackDesc="Excessive Leviathan Turret")
Vehicle=(ClassName=ExcessiveV3.ONSManualGunPawnEX,FriendlyName=ExcessiveV3.ONSManualGunPawnEX.VehicleNameString,FallbackName="Excessive Energy Turret",FallbackDesc="Excessive Energy Turret")
Vehicle=(ClassName=ExcessiveV3.ONSMobileAssaultStationEX,FriendlyName=ExcessiveV3.ONSMobileAssaultStationEX.VehicleNameString,FallbackName="Excessive Leviathan",FallbackDesc="Excessive Leviathan")
Vehicle=(ClassName=ExcessiveV3.ONSPRVEX,FriendlyName=ExcessiveV3.ONSPRVEX.VehicleNameString,FallbackName="Excessive HellBender",FallbackDesc="Excessive HellBender")
Vehicle=(ClassName=ExcessiveV3.ONSPRVRearGunPawnEX,FriendlyName=ExcessiveV3.ONSPRVRearGunPawnEX.VehicleNameString,FallbackName="Excessive HellBender Rear Turret",FallbackDesc="Excessive HellBender Rear Turret")
Vehicle=(ClassName=ExcessiveV3.ONSPRVSideGunPawnEX,FriendlyName=ExcessiveV3.ONSPRVSideGunPawnEX.VehicleNameString,FallbackName="Excessive HellBender Side Turret",FallbackDesc="Excessive HellBender Side Turret")
Vehicle=(ClassName=ExcessiveV3.ONSRVEX,FriendlyName=ExcessiveV3.ONSRVEX.VehicleNameString,FallbackName="Excessive Scorpion",FallbackDesc="Excessive Scorpion")
Vehicle=(ClassName=ExcessiveV3.ONSRVTurretPawn,FriendlyName=ExcessiveV3.ONSRVTurretPawn.VehicleNameString,FallbackName="Scorpion Turret",FallbackDesc="Scorpion Turret")
Vehicle=(ClassName=ExcessiveV3.ONSTankSecondaryTurretPawnEX,FriendlyName=ExcessiveV3.ONSTankSecondaryTurretPawnEX.VehicleNameString,FallbackName="Excessive Goliath Minigun Turret",FallbackDesc="Excessive Goliath Minigun Turret")
Weapon=(ClassName=ExcessiveV3.AssaultRifleEX,PickupClassName=ExcessiveV3.AssaultRiflePickupEX,AttachmentClassName=XWeapons.AssaultAttachment,FriendlyName=ExcessiveV3.AssaultRifleEX.ItemName,Description=ExcessiveV3.AssaultRifleEX.Description,FallbackName="Excessive Assault Rifle",FallbackDesc="The Excessive Assault Rifle: |Now with 2 times the fun for 10 times the chaos! ")
Weapon=(ClassName=ExcessiveV3.AssaultRiflebEX,PickupClassName=ExcessiveV3.AssaultRiflePickupEX,AttachmentClassName=XWeapons.AssaultAttachment,FriendlyName=ExcessiveV3.AssaultRiflebEX.ItemName,Description=ExcessiveV3.AssaultRiflebEX.Description,FallbackName="Assault Rifle Bouncy",FallbackDesc="Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon.|The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.  Pick up a second assault rifle to double your fire power.")
Weapon=(ClassName=ExcessiveV3.BallLauncherEX,AttachmentClassName=XWeapons.BallAttachment,FriendlyName=ExcessiveV3.BallLauncherEX.ItemName,FallbackName="Excessive Ball Launcher",FallbackDesc="Excessive Ball Launcher")
Weapon=(ClassName=ExcessiveV3.BioRifleEX,PickupClassName=ExcessiveV3.BioRiflePickupEX,AttachmentClassName=XWeapons.BioAttachment,FriendlyName=ExcessiveV3.BioRifleEX.ItemName,Description=ExcessiveV3.BioRifleEX.Description,FallbackName="Excessive Bio Rifle",FallbackDesc="The Excessive Bio Rifle: The Excessive Bio Rifle:|Never again will someone ask 'Is that a gun in your pocket, or are you just happy to see me?' ")
Weapon=(ClassName=ExcessiveV3.ClassicSniperRifleEX,PickupClassName=ExcessiveV3.ClassicSniperRiflePickupEX,AttachmentClassName=ExcessiveV3.ClassicSniperAttachmentEX,FriendlyName=ExcessiveV3.ClassicSniperRifleEX.ItemName,Description=ExcessiveV3.ClassicSniperRifleEX.Description,FallbackName="Excessive Sniper Rifle",FallbackDesc="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot.")
Weapon=(ClassName=ExcessiveV3.FlakCannonEX,PickupClassName=ExcessiveV3.FlakCannonPickupEX,AttachmentClassName=XWeapons.FlakAttachment,FriendlyName=ExcessiveV3.FlakCannonEX.ItemName,Description=ExcessiveV3.FlakCannonEX.Description,FallbackName="Excessive Flak Cannon",FallbackDesc="The Excessive FlakCannon: |It Slices! It Dices! It turns your enemies into mush like never before!")
Weapon=(ClassName=ExcessiveV3.FlameThrowerEX,PickupClassName=ExcessiveV3.FTPickupEX,AttachmentClassName=ExcessiveV3.FTAttachmentEX,FriendlyName=ExcessiveV3.FlameThrowerEX.ItemName,FallbackName="Excessive Flame Thrower",FallbackDesc="The Excessive Flame Thrower: |Never have to invite anyone to a BBQ again, since they'll be the BBQ! ")
Weapon=(ClassName=ExcessiveV3.LinkGunEX,PickupClassName=ExcessiveV3.LinkGunPickupEX,AttachmentClassName=ExcessiveV3.LinkAttachmentEX,FriendlyName=ExcessiveV3.LinkGunEX.ItemName,Description=ExcessiveV3.LinkGunEX.Description,FallbackName="Excessive Link Gun",FallbackDesc="The Excessive Link Gun: The Excessive Link Gun:|Please donate plasma...even tho this kind will take your life instead of save it... ")
Weapon=(ClassName=ExcessiveV3.MinigunEX,PickupClassName=ExcessiveV3.MinigunPickupEX,AttachmentClassName=ExcessiveV3.MinigunAttachmentEX,FriendlyName=ExcessiveV3.MinigunEX.ItemName,Description=ExcessiveV3.MinigunEX.Description,FallbackName="Excessive Minigun",FallbackDesc="The Excessive Minigun: |Supplying the lifetime allowance of lead for 100 men in 10 seconds ")
Weapon=(ClassName=ExcessiveV3.ONSAVRiLEX,PickupClassName=ExcessiveV3.ONSAVRiLPickupEX,AttachmentClassName=ExcessiveV3.ONSAVRiLAttachmentEX,FriendlyName=ExcessiveV3.ONSAVRiLEX.ItemName,Description=ExcessiveV3.ONSAVRiLEX.Description,FallbackName="Excessive AVRiL",FallbackDesc="The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch.")
Weapon=(ClassName=ExcessiveV3.ONSGrenadeLauncherEX,PickupClassName=Onslaught.ONSGrenadePickup,AttachmentClassName=Onslaught.ONSGrenadeAttachment,FriendlyName=ExcessiveV3.ONSGrenadeLauncherEX.ItemName,Description=ExcessiveV3.ONSGrenadeLauncherEX.Description,FallbackName="ExcessiveV3 Grenade Launcher",FallbackDesc="The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles.")
Weapon=(ClassName=ExcessiveV3.ONSMineLayerEX,PickupClassName=ExcessiveV3.ONSMineLayerPickupEX,AttachmentClassName=Onslaught.ONSMineLayerAttachment,FriendlyName=ExcessiveV3.ONSMineLayerEX.ItemName,Description=ExcessiveV3.ONSMineLayerEX.Description,FallbackName="Excessive Mine Layer",FallbackDesc="The Spider Mine Layer is used for deploying spider mines, autonomous mobile mines that are highly effective against both foot soldiers and vehicles.")
Weapon=(ClassName=ExcessiveV3.PainterEX,PickupClassName=ExcessiveV3.PainterPickupEX,AttachmentClassName=XWeapons.PainterAttachment,FriendlyName=ExcessiveV3.PainterEX.ItemName,Description=ExcessiveV3.PainterEX.Description,FallbackName="Excessive Painter",FallbackDesc="The Excessive Painter: |Warning - DO NOT use to paint your house ")
Weapon=(ClassName=ExcessiveV3.RedeemerEX,PickupClassName=ExcessiveV3.RedeemerPickupEX,AttachmentClassName=XWeapons.RedeemerAttachment,FriendlyName=ExcessiveV3.RedeemerEX.ItemName,Description=ExcessiveV3.RedeemerEX.Description,FallbackName="Excessive Redeemer",FallbackDesc="The Excessive Redeemer: |Quickly and easily paints the walls, ceiling and floor a beautiful rusty red  ")
Weapon=(ClassName=ExcessiveV3.RedeemerWeaponEX,PickupClassName=ExcessiveV3.MinigunPickupEX,AttachmentClassName=ExcessiveV3.MinigunAttachmentEX,FallbackName="RedeemerWeaponEX",FallbackDesc="RedeemerWeaponEX")
Weapon=(ClassName=ExcessiveV3.RocketLauncherEX,PickupClassName=ExcessiveV3.RocketLauncherPickupEX,AttachmentClassName=ExcessiveV3.RocketAttachmentEX,FriendlyName=ExcessiveV3.RocketLauncherEX.ItemName,Description=ExcessiveV3.RocketLauncherEX.Description,FallbackName="Excessive Rocket Launcher",FallbackDesc="The Excessive Rocket Launcher:|As good a jumping machine as it is a blood sprayer.  Primary rockets shoot fast and furious, and the secondary fire loads up to 5 rockets in 3/4 of a second. Don't forget, your opponent has one of these loaded waiting for you.")
Weapon=(ClassName=ExcessiveV3.ShieldGunEX,PickupClassName=ExcessiveV3.ShieldGunPickupEX,AttachmentClassName=ExcessiveV3.ShieldAttachmentEX,FriendlyName=ExcessiveV3.ShieldGunEX.ItemName,Description=ExcessiveV3.ShieldGunEX.Description,FallbackName="Excessive ShieldGun",FallbackDesc="The Excessive ShieldGun: |Bullets? What bullets? I thought those were mosquitos. ")
Weapon=(ClassName=ExcessiveV3.ShockRifleEX,PickupClassName=ExcessiveV3.ShockRiflePickupEX,AttachmentClassName=ExcessiveV3.ShockAttachmentEX,FriendlyName=ExcessiveV3.ShockRifleEX.ItemName,Description=ExcessiveV3.ShockRifleEX.Description,FallbackName="Excessive Shock Rifle",FallbackDesc="The Excessive Shock Rifle: The Excessive Shock Rifle:|Blast your enemies back to the Stone Age with this skullcracker! ")
Weapon=(ClassName=ExcessiveV3.SniperRifleEX,PickupClassName=ExcessiveV3.SniperRiflePickupEX,AttachmentClassName=XWeapons.SniperAttachment,FriendlyName=ExcessiveV3.SniperRifleEX.ItemName,Description=ExcessiveV3.SniperRifleEX.Description,FallbackName="Excessive Sniper Rifle",FallbackDesc="The Excessive Sniper Rifle: |Redefines 'Reach out and touch someone' And you can bet you'll touch them somewhere special ")
Weapon=(ClassName=ExcessiveV3.TransLauncherEX,PickupClassName=XWeapons.Transpickup,AttachmentClassName=XWeapons.TransAttachment,FriendlyName=ExcessiveV3.TransLauncherEX.ItemName,Description=ExcessiveV3.TransLauncherEX.Description,FallbackName="Excessive Translocator",FallbackDesc="The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia.||In order to prolong the careers of today's contenders, limits have been placed on Translocator use in the lower-ranked leagues. The latest iteration of the Translocator features a remotely operated camera, exceptionally useful when scouting out areas of contention.|It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings.")