This pack includes the stock UT2004 maps DM-Deck17, DM-DE-GrendelKeep, and DM-Goliath with improved bot pathfinding
and various other changes.

The maps are authored by Teddie Tapawan, Dave Ewing and Scott 'Goose' McGregor respectively.

Installation: Place the .ut2 files in your UT2004 Maps folder.

Changes:



DM-Deck17-botrev:
The original map had no waypoints for the supershield at all due to them being imbedded into the map geometry. 
The bots would only, on very rare occasion, stumble over it by accident. This has been fixed. Although the charger 
is now invisible as it is floating on top of invisible map geometry.
The bots can now ..
 -dodge jump (from minigun platform, both sides) or drop down to the super shield pack.
 -dodge jump (from bridge platform) or drop down to the double damage.
 -double jump up to the flak cannon and link gun resting on crates.
 -double jump to quickly leave after getting the flak cannon near lava.
 -lift jump up to shield pack from both sides.
 -double jump from shock rifle area up to the elevated floor where the link gun is.
 -dodge jump to quickly go from the entrance to the main room to the floor where the link gun is.

I highly recommend the safe lava version for botplay. If you intend to do additional work to these files I recommend doing the changes
to the normal version then adding the invisible floor and rebuilding the safelava version. If you rebuild the bot paths on the safe lava version
the bots will repath over the lava and it won't play right.

DM-Deck17-botrev-safelava:
Same as above but there is now an invisible floor covering the central lava pool. This was done to prevent
the bots from mindlessly getting themselves killed repeatedly. 

DM-DE-GrendelKeep-botrev: (league item placement -credit to 'Fred')
The bots can now ...
 -lift jump up to minigun and link gun areas.
 -lift jump up to the super shield pack area on both sides.
 -dodge jump to clear the gap to the shield pack area on both sides both ways.
 -dodge jump to the super shield pack itself and back across.
I've placed some more path nodes around the map to increase flow.

DM-Goliath-botrev:
The bots can now ..
 -effectively use all the lift jumps to reach higher areas quickly.
 -chain double jumps to quickly reach the shield pack.
 -double jump up the small ledges around the map, that they were previously unable to,
  heavily increasing their flow through the map.
 -double jump up the support structures holding up the various bridges in the super shield area.


