Desert Alien Skins v1.0 
-----------------------

FileName:	DesertAlienSkins01.zip
Version:	1.0
ReleaseDate:	June 2004
Type:		AlienMaleA - Skinpack
Author:		Donator
EMail:		philipp.donat@chello.at




Description:		Skinpack for the AlienMaleA model (GenMoKai "Damarus" + "Komek")
			9 different skins included, all with team colors and background story


Author's Notes:		Recently discovered how to do masks and alpha textures in PaintShopPro and how to get
			them into UED properly. Guess what, next I greyscaled the Damarus skin, whipped up a
			half dozen alphas and started playing LEGO with the vast amount of textures that came free
			with UT2004. I can say, given that it started out as an experiment and actually took very
			little time to create, the results are quite impressive. Besides, since the .utx file only
			contains the greyscales, a half dozen 512x512 masks and all the rest being 1k combiners and
			shaders, the download size is quite small for effectively 27 different skins...


Installation:		DesertAlienSkins.upl		-> System	
			DesertAlienSkins.utx		-> Textures

			DesertAlienSkins.txt
			DesertAlienWallpaper1.jpg
			DesertAlienWallpaper2.jpg	-> Help/DesertAlienSkins/


Skin list:		"SHARKUL"	-> 'Tribal'   style
			"KYGAR"		-> 'Volcanic' style
			"XAVORON"	-> 'Zombie'   style
			"MUBASI"	-> 'Jamaika'  style
			"YACUR"		-> 'Hybrid'   style
			"TAHOBAN"	-> 
'Temple'   style
 			"SORAL"		-> 'Gold'     style
			"MENDOS"	-> 'Demon'    style
			"OMOK"		-> 'Slime'    style


Story:			Skaarj raiding parties had been hunting down the primitive Gen Mo'Kai in the endless rainforests
			of Arborea since their very first propulsion capable of breaking the light barrier was developed.
			Being quite aggressive and intelligent themselves, Gen Mo'Kai were perfectly suited as slaves, posed
			a sufficient entertainment for the hunters and their skin even made for pretty furniture.
			The trade still flourishes by the way, even though after several millenia the Gen Mo'Kai have
			archived an impressive technological catch up and prove to be a more than formidable prey nowadays, 				defending themselves with ionic pulse weaponry rather than spears.
			
			Since there has been no chance to verify through the historical databases of the Skaarj, and given
			that the information is vastly based on myths and partially decifered inscriptions, the following 				report has to be regarded as speculative at best, but might be insightful to those interested in
			the origin of the Anu'Ra Kai, the "Children of the Sand".

			It seems proven that a rather large Skaarj slave raider must have stranded on the Anuban homeworld,
			though the exact date is hard to verify, at least some 12-15.000 cycles ago. Since by the time the
			Gen Mo'Kai slaves understood the technology as wizzardry and regarded the Skaarj as demons or godly
			beings, their sparse records are vague and exaggerated at best and therefor difficult to interpret.
			The most plausible theory explains the incident with the ship's artificial gravitation
			malfunctioning, enabling the Gen Mo'Kai slaves, who were perfectly adapted to low gravity
			environment, to overpower and kill their captors, who didn't stand much of a chance without their
			advanced technology, outnumbered at least thousand on one, as was quite common on slavetrader ships.
			Most races program their ship computers to initiate an automatic landing on the closest planet with 				breathable athmosphere during an emergency, the Skaarj supposedly aren't any different.

			Supposedly the biggest part of the abducted died within a very short period of time, after being
			forcefully transferred from a rather cold, humid jungle environment to a planet in a young twin
			star system, with 99.4% landmass, enormous deserts covering the biggest part of it and 2.3 gravos, 				almost the fourfold of the gravitational pull the Gen Mo'Kai were used to. Yet the strongest of the 				population have obviously survived, adapted and formed a decentralised society of waring clans with 				considerable technological and militarical power. In early records of the native Anubans they are
			mentioned as the "demons of the crater desert" and described as "nightmarish creatures, with horrible 			poisonous fangs, swift, muscular tails and strangely jointed legs...", roughly the description a
			humanoid who never saw a Gen Mo'Kai before might give.


Known bugs:	      - all skins make use of masks, self illuminations and/or specularities. I tried to limit all
		        materials to 1 pass and install fallback materials where necessary, so in general overlays
		        should still be working, but owners of older video cards (~GForce3 and below) might experience
		        some unexplainable stuff nevertheless.


To Do list:	      - creating similar skinpacks for other models
		      - event. bugfixes

