WeaponLord2003 v5 for Unreal Tournament 2003 by Parser of the Fraghouse Mod Team
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1. Installation

Unzip all of the files to your UT2003 System directory and then start the game. Go to the mutators list and select the WeaponLord - [Weapon here] mutators to choose which weapons replace the standard ones. Start a game and voila, new weapons to play with! :)

(Note, I've finally fixed the respawning bug! This means the weapons respawn at the weapon bases!)

2. Information

Weapons are:

*Gloober - Primary lays down a line of bio goo, very efficient for gootraps. Secondary launches a bunch of shock grenades.

*Flux rifle - Primary shoots red burning lasers and secondary shoots your bog standard shock rifle balls. However the shock combo emits an explosion capable of doing 800 damage.

*Radial Cannon - Primary shoots flak in a very tight bunch at high speed, you should decimate someone with this in one shot. Secondary launches a hitscan mortar that kills outright.

*Plasma cannon - Primary shoots a massive array of rockets, very powerful. Secondary is home to the hatchet bomb - it fires out a bunch of plasma.

*Napalm Slinger - Both primary and secondary release sticky napalm that is highly explosive and like biogel can be built on with more napalm.

*FireBolt - Faster-firing sniper rifle that fires bolts of fire at the enemy.

*Riot Shotgun - I love this thing, it really shows off the Karma physics. Primary is a tight 3-shell fire bunch. Hit them in the stomach and they're going down. Secondary is a 6-shell loose spread, better for close range.

Planned in next release:

*I'll get ChainsawMonkey to whip me up some reskins if possible. :D
*A couple of more weapons perhaps.!

3. Feedback

Please report to the forums at http://fraghouse.beyondunreal.com