Change Log

Beta 2 changes:

- Set a 'fallback material' for the scripted textures.
- Fixed WoEArena mutator not giving infinite ammo to FireChucker secondary fire.
- Tweaked sizes and positions of weapon models, both 1st and 3rd person.
- Added small weapon support.
- Added option to have Shield Gun to WoEArena mutator.
- Discouraged bots from using Soar so much.
- Discouraged bots from using Helios so much.
- Fixed not switching away from PIC when ammo gone with the WoEArena mutator.

Changes since initial individual weapon releases:

Crispe:

- Damage increased to bring it in line with the rest of the weapons.
- Added battery status indicator to weapon model's display panel.
- Fixed torch not switching off when changing weapons in multiplayer games.

CFX:

- Headshots added.
- Mostly fixed projectiles remaining after victim dies.
- Tidied up code (it was my first weapon, and thus a bit messy!).
- Slightly increased projectile collision size.
- Slightly increased rate of fire.
- Increased maximum ammo.
- Reduced steepness of damage curve, i.e. it is no longer so useless to detonate only one or two darts in a victim.
- Added beep sound when a pawn has been hit, to make it easier to count how many darts have stuck.

Parasite:

- Fixed outer beam coil not appearing at low detail settings/ low fps (it should always be visible so you can see the beam against dark backgrounds).
- Allowed primary to leech above 100 health, with diminishing returns
- Increased health/adrenaline leeched by secondary.

Fyrian:

- Fixed 1st person model lighting poorly.
- Made wind-up heating exponential (starts high, then reduces), so more benefit from winding up with primary then switching.
- Improved primary accuracy.
- Improved handling of winding down (secondary no longer winds-down faster than is logical).
- Added dynamic display of useful information to the weapon model's display panel.
- Increased 1st person muzzle flash size.
- Added icons (somehow got left out of the initial release).

FireChucker:

- Compressed range of fireball sizes (small fireballs are stronger, large fireballs are weaker).
- Changed default value of bNeverDropDetail to true, due to problem of flames disappearing on slower machines.

Helios/Steorra:

- Made torso-shots slightly easier.
- Both head and torso-shots on monsters are now easier (matches models a bit better now).
- Added headshot announcements for killing monsters with a head-shot.

PIC:

- Fixed PIC using same ammo as Ion Painter.
- Fixed aiming not being straight.
- Slightly increased firing speed.