Know bugs

General:

- Scripted textures cause some systems to display strange things. I have therefore included an option in WoE_beta.ini called bNoScriptedTextures. Set to true to disable scripted textures.
- Many of the weapons look a bit strange with centred weapons.

Crispe:

- Bots do not know how to use the torch as there doesn't seem to be a way for them to 'sense' the level of illumination.
- There is a problem with the beam appearing to lag behind the crosshair in multiplayer when the weapon is given as a default weapon (e.g. with the Arena mutator). It seems to be a bug in UT2003 as it also affects the Link Gun and Ion Painter.
- Beam occasionally appears to originate in wrong location.
- Beam always appears to originate in the wrong location when spectating in 1st person.

CFX:

- The dart meshes should attach to players where they hit, but the don't quite appear properly.
- May cause a crash when characters with custom Karma explode (unconfirmed).

Parasite:

- None!

Fyrian:

- None!

FireChucker:

- Occasionally fails to switch away when out of ammo if the last ammo was used by secondary fire.

Helios/Steorra:

- None!

PIC:

- None!

If you find a new bug, or have any suggestions or comments, please e-mail them to me.