Unreal4Ever Tournamnet 2003 version 1
Included weapons are Katana, Bubble gun, reaper, beretta, python, the railgun, shell-grenedes, 
sticky grenades, gas grenades and flying grenades 

Known issues: 
- Katana has no impact decals, and impact blood spawns in the wrong place 
- If used as the default weapon(one you spawn with) the katana fails to increase speed 
- Katana 3rd person model is positioned wrong and doesn't run anims 
- Railgun beam *may* show up a bit besideds the gun end 
- Stick grenades may end up in another place then the hit location 
- railgun beam does not fade out
- Tomahawk missle in-flight is backwards  

Report any other bugs on the forums: http://u4e.dangerous-minds.net/ 

To use the weapons run the U4e mutator. It replaces all pickups with 
weapons and ammo as choosen in the mutator-menu.

Also for your pleasure the summons:
summon u4e.katana_pickup 
summon u4e.bubblegun_pickup 
summon u4e.tomahawk_pickup 
summon u4e.beretta_pickup 
summon u4e.python_pickup
summon u4e.railgun_pickup 
summon u4e.grenades_pickup 
summon u4e.grenadesSticky_pickup 
summon u4e.grenadesGas_pickup 
summon u4e.grenadesflying_pickup 

Ammo summons: 
summon u4e.railgun_ammo_pickup 
summon u4e.beretta_ammo_pickup 
summon u4e.python_ammo_pickup 
summon u4e.tomahawk_ammopickup 
summon u4e.bubbleammo_pickup 

Enjoy! 