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version a5       Smoke39 - bomberman49@hotmail.com





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Installation!
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1. Put the .u in your UT2003\System folder!
2. Put the .int in your UT2003\System folder!



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To use:
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1. Install Pain2K3.
2. Download WoRM2K3 by Kangus at http://wod.beyondunreal.com and install it.
3. Read any documentation that came with WoRM.  DO IT!
4. Run UT2K3 and select some Pain2K3 weapons with WoRM.
5. Play da game!



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List o' Features (aka Weapon List)!
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D12a:
It's a handgun.  Primary is semi-automatic.  The faster you fire, the faster your accuracy decreases.  Accuracy is reset after a brief pause in firing.  Hold secondary to activate a laser sight.  Aim it at someone to begin to automatically track them.  Release to fire.  This thing turns of weapon bob when you select it, but doesn't always turn it back on.  I'll try to fix this in a later version.

Electricity Gun (EGun):
Primary fires bolts of electricity that bounce around.  It'll zap someone for a while till 30 damage is done.  Secondary shoots a tazer that zaps people untill they die, or you press primary to disengage the cord.  I'm not at all happy with secondary.  I'll probably change it some time.  I'm open to ideas.  Be carefull with secondary.  I think if you have too many cords out at once it'll crash the game.  I would suggest you not use it in Invasion.

ERPPC (Extended Range Particle Projection Cannon):
The name's from Mechwarrior, everything else isn't.  Primary goes shvoom and gibs, secondary is a scope.  Be sure to check out the cool charge up effect at the tip of the barrel after you fire.  That's the main reason for this weapon's existence untill I think of some cooler stuff for primary.

m6A31 Tactical:
A pretty nifty assault rifle.  Primary ingores armor.  Secondary is a pretty powerful shotgun.

Miner:
Primary launches a mine.  When someone of the opposing team (if a team game) walks near it, it explodes very large and powerfully.  I need to make some kinda limit on the number of mines you can have out at once.  Secondary is a mine neutralizer.  It needs work.  When you hold this gun circles appear around nearby mines, even through walls.  Blue is a friendly mine, red is evil.

Nuker:
Use with the Nuker mutator to replace ion cannons with nuclear satellites.  This was inspired by the Ghost in SC.  Primary goes blam.  It's capable of headshots.  Crouch to cloak and zoom in a bit.  secondary is like the ion painter.  No beam, just a small dot where you aim.  You have to wait a minute between each nuke, since there's not really ammo in P2K3.

Railgun:
Ah, my current favorite.  Primary is what you'd expect.  Shoots through everything.  Secondary is a thermal scope.  Target visibility is based on their distance from you, and how far in you're zoomed.  Non-humanoid Invasion monsters won't display perfectly on the scope, but Invasion doesn't exactly have prime sniping conditions.  The beam won't work right for non-right-handed people.



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Special Thanks!
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WOD Forums folks.  Go pay them a visit!
Howard.  He's, uh...  Howard.
Cheese.  Eat it.



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Copyright-type Stuff
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All this stuff belongs to me (Kevin Kockler).  Except the railgun fire sound, from Q2, and m6A31T sounds, from CS, a custom HL shotgun model, and Wasteland HL.  Don't steal any of my stuff.  Please?