Custom Config 2.00 for Unreal Tournament 2003
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1. Installation

Unzip all of the files to your UT2003 System directory. Open your CCSettings.ini file and change the values to what you wish as described below, then start the game. Go to the mutators list and select the Custom Combat one. Start a game with changed attributes!

2. Information

In your CCSettings.ini file, here is what each property means:

CMultijumps: The number of jumps you can have after the first jump. For example you hit the space bar and then hit it again in mid air. This value determines the number of times you can do that.

CJumpBoost: The amount of boost given to each midair jump.

CHealth: The amount of health you start off with.

CRagdolltimescale: The time scale for rag doll effects. Lower is slower, higher is faster (I think).

CRagdolltwitchrate: The speed at which dead bodies twitch around... heh. *** NEW ***

CRagdollkickup: The amount of boost the doll is given when killed so that it floats into the air.

CJumpheight: Defines how high you can jump.

CWaterspeed: Defines how fast you can swim.

CGroundspeed: Defines how fast you can run/walk.

CAirspeed: Defines how fast you travel through air.

CCrouchHeight: Defines how far down you go when you crouch. Lower to sink more.

CCrouchRadius: How much physical space you occupy when you crouch.

CDodgeSpeed: The speed at which you dodge

CDodgeSpeedZ : How long you stay in the air for when you dodge.

CAmbientGlow: The light of ambience around you that you produce.

C_Assault_firerate: The firing rate of the assault gun. Lower is faster.

C_Biorifle_firerate: The firing rate of the bio rifle. Again, lower is faster.

C_Biorifle_projperfire: The number of projectiles that come out of the gun when you fire.

C_Biorifle_spread: The amount of spread radius for each shot.

C_Shockrifle_mindamage: Minimum amount of damage that the shock rifle does.

C_Shockrifle_maxdamage: Maximum amount of damage that the shock rifle does.

C_Shockrifle_firerate: Firing rate of the shock rifle. Lower is faster.

C_Shockriflealt_firerate: Alternate firing rate of the shock rifle. Lower is once again faster.

C_Linkgun_firerate: Firing rate of the link gun.

C_Minigun_spread: Spread radius of the bullets.

C_Minigun_mindamage: Minimum damage the minigun bullets do.

C_Minigun_maxdamage: Maximum damage the minigun bullets do.

C_Minigunalt_spread: Spread radius of the explosive bullets.

C_Minigunalt_mindamage: Minimum damage the explosive bullets do.

C_Minigunalt_maxdamage: Maximum damage the explosive bullets do.

C_Flakcannon_spread: Spread radius of the flak chunks.

C_Flakcannon_projperfire: Number of flakchunks per shot.

C_Flakcannon_firerate: Firing rate of the flak cannon primary.

C_Flakcannonalt_firerate: Firing rate of the flak cannon secondary.

C_Flakcannonalt_damage: Amount of damage the flak shells do.

C_Flakcannonalt_speed: Speed at which the flak shells travel.

C_Rocketlauncher_firerate: Firing rate of the rocket launcher primary.

C_Rocketlauncher_speed: Speed of the rockets.

C_Rocketlauncher_damage: Damage of the rockets.

C_Rocketlauncheralt_firerate: Firing rate of the rocket launcher secondary.

C_Rocketlauncheralt_spread: Spread of the three rockets.

C_Sniperrifle_mindamage: Minimum damage the lightning gun does.

C_Sniperrifle_maxdamage: Maximum damage the lightning gun does.

C_Sniperrifle_headshotradius: The bigger the radius, the more chance you have of getting a headshot.

C_Sniperrifle_firerate: Firing rate of the lightning gun.

C_Redeemer_firerate: Firing rate of the redeemer.

C_Translocator_chargerate: Rate at which the translocator recharges its ammo.

C_Translocator_charge: Amount of ammo you start off with.

C_Translocator_maxcharge: Maximum amount of charges for the translocator.

C_Healthpack_healingamount: The amount of health you gain from a health pack.

C_Flakchunk_damage: Amount of damage the flak chunks do.

C_Flakchunk_speed: Speed of the flak chunks.

C_Flakchunk_maxspeed: Max speed of the flak chunks.

C_Flakchunk_lifespan: How long the flak lasts around for.

C_Flakchunk_bounce: Does the flak bounce? 1 for yes, 0 for no.

C_Shieldgun_range: Range of the shieldgun's attack.

C_Shieldgun_mindamage: Minimum damage the shield gun does.

C_Shieldgun_maxdamage: Maximum damage the shield gun does.

C_AssaultGrenade_minspeed: Minimum speed of the grenade.

C_AssaultGrenade_maxspeed: Maximum speed of the grenade.

C_AssaultGrenade_minholdspeed: Minimum holdtime for secondary fire.

C_AssaultGrenade_maxholdspeed: Maximum holdtime for secondary fire.

C_Dominationpoint_pulsespeed: The rate at which the domination points pulse in light.

C_Adrenaline_amount: The amount of adrenaline you gain when you pick a pill up.

C_Linkgun_altfirerate: The fire rate of the alt fire "link". *** NEW ***

C_Linkgun_altfiredamage: The amount of damage the alt fire "linK" does. *** NEW ***


Please note there is a CCDefaults.ini file too. I think you know what this is already. :)

Planned in next release:

*Even more properties covered (as always).
*Config menu

That's all for now,
	Parser
