
May 16th, 2003
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Model Name              : Bevonne
installation directory  : UT2003\Animations\Bevonne.ukx
                          UT2003\Textures\BevTexs.utx
                          UT2003\System\Bevone.upl
                          UT2003\System\BevPlayers.int

Author                  : John Mansir
Skin Author 		: John Mansir
Animations		: Default "FEMALE_B" animations from the game.
Sounds			: Default Sounds from the game.
Email Address           : jujusir@hotmail.com
Website URL		: www.johnmansir.iwarp.com
Model description       : This is a 2320 polygon model based of a character designed by Jessa Carlson.


Additional Credits to   : Epic Games and Digital Extremes.

Thanks to               : UDN, and Chris Ollis for the Tutorial
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* Play Information *

New Sounds              : None, default sounds of Female Merc
CTF Skins               : Aw, Heck ya


* Construction *
Poly Count              :2320

Skin Count              : 1 Main skin, plus 2 Team colors

Software used           :3dsMax, PhotoShop, and Unreal Ed
Known Bugs              : None Known
Build/Animation time    : 34 hours for the model, 42 for the texturing, and 3 hours using Unreal Ed.. 'nuff said..


* How to use this model *


Put the files into the directories as listed above.

If the Data file doesn't show up in the Player select screen, copy and paste the following in the UT2003/System/Xplayer.int documentation:

Bevone=Name:  Bevvone|Age:   24|Race:  Human||Data:|She has no martial arts skills or military background training, but simply a great intuition of when to pull the trigger. She was allowed into the tournament after giving Gorge an atomic wedgie.|


Copyrights/Trademarks:
Unreal Tournament is a registered trademark of Epic Games, Inc.
The animations used in this model are the Human Female_B from the Unreal Tournament 2003 game and property of Epic Games.

The model and associated skins are free to distribute as long as this note, and all the credits therein are included with the package.
The model and included skins are not to be used for commercial purposes. .
