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Game: 		Unreal Tournament 2003 
Title:		DM-TheBloodCabal
Game Type:	Deathmatch
Author:		Scourgem
Author Email:	scourgem@ofir.dk

Players:	4-6
Botmatch:	Yes

New Meshes:	Yes - embedded in map
New Textures:	Yes - embedded in map
New Sounds:	Yes - embedded in map
New Music:	No

Filename:	DM-TheBloodCabal-BETA.ut2, 13.325k
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MAP DESCRIPTION
4-6 player DM/TDM map. Theme: temple of blood-worshipping
cult (gloomy castle with a touch of industrial). Open
areas, tight spots, some z-axis, custom meshes/textures/
sounds, and plenty of blood of course. Bots navigate well,
grab all the pickups, and should provide a decent amount
of asskicking at higher difficulty settings.
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BUGS
None, hopefully.
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PERMISSIONS
You may not this, you most definitely may not that, and
any attempt to do this (and/or that) will result in
severe flogging, rolling heads, pox and eternal damnation.
... and I mean it :P
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CREDITS
Thanks to the forumites at unrealplayground.com for
Beta-testing and suggestions... and to the owners of
said site for hosting my lousy UnrealED experiments
for free.