 Unreal Tournament 2003 Map

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 Title                                      : Spacearena
 Version                                    : 1.0
 Release Date                               : 18-02-03

 Creator                                    : Gabor "Forestal" Erdos
 Other Maps                                 : DM-Halls of Millenniums
                                              DM-The Temple of Anubis
                                              DM-The Palace of Sethi I    
 egabee@freemail.hu

 
 About the map: It is a big, opened deathmatch level set in space environment. I added many jumppads and five platforms (four on the side of the main arena and one above it). It also conatains a nice skybox with planets, suns, asteroids.   

 
 Play Information
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 Game                                       : Unreal Tournament 2003
 
 Level Name                                 : Spacearena

 Type                                       : Deathmatch/Team Deathmatch
 
 Bot Support                                : Yes

 Construction
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 Time Spent                                 : approx. 150 hours

 Editors Used                               : UnrealED 3.0, Adobe Photoshop 6.0    

 After my Egyptian style maps I wanted to create something different. The architecture of the level was created in relatively little time. I spent a little bit more time with finding out the most appropriate light effects. Unfortunatelly only when testing with bots I realized that the level had become too big, and you need many bots loaded to enjoy it. Thanks to this and to the size of level sometimes it is very slow. I tried to do everthing to omptimize it (zone portals, collisions, antiportals, blocking volumes), but I didn't manage to do it. I hope it won't cause too many inconveniences to you. If you have any idea how a level like this can be optimized please let me know.
 I also spent much time with creating the custom static meshes.
 Anyway, I want to say a big thank to Rachel Cordone for her help.

 Installation
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 Just unzip the map file into your \UT2003\Maps directory, Spacedane_final.usx file into your \UT2003\StaticMeshes directory (originally the name of the level was Spacedance, and only at the end I changed it, so don't be confused). 

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 If you have any comment or advise, please let me know:
 egabee@freemail.hu

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 Forestal will return in DM-Back to Nature

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