
DM-Sae

Map for Unreal Tournament 2003

1.01

----------------------------

Title: DM-Sae

Filename: DM-Sae.zip

Author: Sjoerd  "Hourences" De Jong

eMail Address: Hourences@planetunreal.com

Website URL: http://www.planetunreal.com/phalanx/

Release Date: Wednesday, Oct 29 , 2003

Credits:

Me :)

Lehmi for making a leet statue and playtesting

Luggage for some rain emitters and playtesting

Chicoverde for good comments

Spoondog for the final playtest

Tyfius for the final playtest

GMotha comments and stuff

Cascade for making me change fire emitters

Whoever I took the sourcephotos from for texture purposes

Those noobs who flamed me for releasing pictures

Google

And anyone I may have forgotten :)


Other levels by author: A lot 

blablabla
CTF-Addien-Dwy
JB-Addien-Dwy
CTF-Addien
DB-Ship
Xidia (Gold) Maps
Operation Na Pali maps
JB-Raid
CTF-Raid
DM-Amon
DM-Sion
CTF-Area52
CTF-Aron
Ortican
etc...
and a few other hundred that are noobcrap

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Play Information

----------------

Game: Unreal Tournament 2003

Level Name: DM-Sae

Game Type: DM

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Meshes: Yes

New Scripts: No

New Sounds: No

New Music: No

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Construction

------------

Base: From scratch

Build Time: 7 days or so

Recommended # of Players: 2-3

Editor(s) Used: UnrealEd 3.0, 3DSMAX 4/5, Photoshop 6/7

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Installation

------------

Unzip DM-Sae.zip

Store the *.ut2 file in your Unreal Tournament 2003/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Sae

in the console, or select the Map in a Botmatch or an Internet game.


Guide:

*.ut2 files go in Maps/

*.usx files go in StaticMeshes/

*.utx files go in Textures/

*.ogg files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/




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Author's Notes

--------------

-Map is set in a cold soaking wet Cave, deep under the ground and below the sea.

-statue by Lehmi

-Sae=sea=sea cave

-put your actor detail on low to get 500000000 fps, the map itself is low poly, only the emitters and particles eat fps, and those are bhighdetailed and bsuperhighdetailed only.

-if it looks like shit on your pc = your prob
Some people reported seeing the edges of the projectors, I dont have that, buy a decent pc or something
If it looks too bright, these are my settings >
Brightness=0.470000
Contrast=0.710000
Gamma=1.200000
+ NVIDIA superhigh color correction for better contrasts, I hate washed out colors like 95 procent of the people have on their screens and tvs

-Nothing more to type, Im about to make a tutorial on how I made this map, the whole process I went trough, combined with a technical tutorial about how I made the cave in max and vertexblended it. Should be on my site when I get it done, adress somewhere near the top.


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Copyright / Permissions

-----------------------

This level is copyright 2001, by Sjoerd "Hourences" De Jong

Statue by Lehmi

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.


Authors may NOT use the static meshes/prefabs from this map without explicit
permission.


You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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Please e-mail me any suggestions or improvements you may have.. my ears are open

Store this file in '/UnrealTournament2003/Help/' for best results. 




------------------- http://www.planetunreal.com/phalanx/ ------------------- 

