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DM-Spelunker Read Me
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Title                   : DM-Spelunker
Version                 : 1.0
Release Date            : January 2003
Filename                : dm-spelunker.zip
Author                  : Frank "Beezer" Imbesi
Email Address           : fimbesi@pacbell.net
Web Page                : It stinks, so I'm not going to tell you.
Description             : Even though this map is strictly indoor (cavern environment) it has a hint of outdoor atmosphere, with good verticle gameplay and 'figure 8' style flow.

GameType		: DeathMatch/Team DeathMatch
Reccomended Players	: 6-10 players. May be OK for 2v2 as well.

Other levels by author
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For UT2003		: DM-Murc.  A tribute to the gamers at the Maxtrox Users Resource forum.



Special Thanks to:
-----------------------------------

A big thanks to everyone at Architectonic (http://www.planetunreal.com/architectonic/) for answering the many questions I had during the making of this map. A special thanks to Exodus|n, V3, and Pashko for beta testing and pointing out many issues and giving some great suggestions! 

Also a big thanks to my fellow \Xm\ Clan members for allowing me to put it on our server and play test the heck out of it.  Crash, Azash, Oboy, Fistula, Kataklysm.  \Xm\ owns :-)  Now I need to practice more, and map less -- they're all kicking my butt!

Oh yeah, and my two boys "Boomerang" and "Beezers Kid" did all of my initial play testing and helped with the layout inspiration.  If you see them online, keep in mind you're getting beat by a 9yr old and a 12yr old!

And another thanks to John "InsomNiaK" Andrews-Kulis, whose readme.txt file I shamelessly used as a template for this one. :-)


Notes
---------
The original inspiration for this map was to have a layout and gameplay flow similar to the Tempest and Curse ][ maps of Unreal Tournament.  I like the feel of outdoors, but wanted the verticle element that indoor gameplay easily accommodates.  While this map is played only indoor, I set up many areas to view the outdoors.  Hopefully that "look what's outside" atmosphere came accross.  I also experimented with projectors to get a fairly good 'flame flicker' affect on the walls around my torches.  Hope you enjoy playing the map!  I enjoyed making it.
	  
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--- Play Information ---
Game                    : Unreal Tournament 2003 
Level Name              : Spelunker
New Sounds              : No
New Static Meshes	: Kinda.  A couple simple BSP's converted to static meshes.  No separate package necessary.
New Textures            : Just a couple to accomplish the proper light flicker for my projectors, and a wood texture that I found on the net. No separate package necessary.
New Music:		: No
Known bugs              : Not that I could find, except for a pathnode warning or two.
			  

--- Construction ---
Editor(s) used          : UnrealEd 3.0, Adobe PaintShop
Base                    : Original
Construction Time       : Quite long -- maybe 150 hrs.


Installation
------------
Unzip the DM-Spelunker.ut2 file to your UT2003/Maps folder.

Copyright / Permissions
-----------------------
This level is created soley by Frank Imbesi.

Authors may NOT use this level as a base to build additional levels without permission. E-mail me and ask me if you wish to use it.  I'll probably say yes ;-)

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! Again, I'll probably say yes.

You MAY distribute this map over the internet, BBC, or any other free
electronic pathway without my permission, provided that the level remains in it's
released form and is unchanged, and provided that this readme file is included and
unaltered. 


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Unreal Tournament 2003 (c)2002 Epic Games Inc.  All Rights Reserved. Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Games Inc. 
All other trademarks and trade names are properties of their respective owners.


