UTlights - build 3:

UPDATE 05/17/2003:
I've added some lights with the letter "f" in the name - that stands for either framed or fancy - you pick. These lights can be placed against any surface, and come enclosed in a simple slanted frame. I've also made the light meshes use textures from the "UTLights_textures" package, and this has allowed me to use uncompressed textures for the meshes. There seems to be corruption no matter what DXT compression I use - so I'm not using it any more! I'm in need of two things at this point:

#1. I'd like to make some hanging lights but am unsure if there is a chain somewhere in the UT 2003 mesh packages, if you use sheets as before, or if I should make them in 3DS Max and if so how. Send me an e-mail if you'd like to make some nice chain static meshes for me - they should be in pairs that of at least a few of these lengths: 32, 64, 96, 128, 160, 192, 224, 256, 288, 384, 512, 768, 1024, 1536, 2048.

#2. I need a dark brown rusted texture similar to RMetl in the Unreal Tournament RainFX texture package, but something that is so dark brown that it still looks brown after a light is shined on it - not red like the RainFX texture. I could also use a shiny metallic texture, and a darker grey metallic texture. None of these should have shaders as I have no idea how to use them in 3DS max.

INSTALL:
If you can you should extract everything with "Use Folder Names" or whatever option your archiving program has. This way all those light pics go into the UTLpics folder, so when you open up the UTlights.html file you can see all the different lights in this package up close and personal. You will also be told the size of the lights, and some settings that will make them look awesome in your level. 

USX to UT2003/StaticMeshes
UTX to UT2003/Textures
JPG to UTLpics folder (if you didn't extract by foldername)
HTML and TXT should be just oustide the UTLpics folder

This is probably going to be an ongoing project by me. What I've done is I've taken some of the lights from Mine.utx and some textures from RainFX.utx - both from Unreal Tournament, and I've turned them into some static meshes for use with UT 2003. Right now there are two sizes of each - one is the full texture size and the other is a smaller half size version. To use them you just add them in, or subtract an area where you want them. If you want the lights flush with the surface they are on you just subtract a space to fit them in. The sizes are all on the grid, they are:

16x64x64
16x32x32
16x128x32
16x64x16

I doubt anyone will give a shit about this, but if you actually like it let me know, and if you want other light textures added to this package be sure to tell me. I take credit only for the static mesh creation and package creation, the textures are copyrighted by Infogrames/Atari. Use these as you will, just don't take credit for work you didn't do.

Enjoy!
- Deathbliss
deathbliss@yahoo.com
http://www.planetunreal.com/nucleus/index.html