====================================================================================================================
* DM-NebulousStone Release *
====================================================================================================================
Title                   : Nebulous Stone
Release			: Release 2
Date                    : December 26th, 2002  2:02AM
Filename                : DM-NebulousStone.zip
Previous Version(s)     : DM-NebulousWorld1.ut2
Ideal Player Count      : 2-6

Author                  : Jon "MuthaTeresa" Person
Hailing From		: Lakewood, Colorado, USA
Email Address           : person_jon@hotmail.com
Home Page		: N/A

Description             : Few corners of the galaxy are untouched by Liandri now, and planets are purchased every 
			  few years for those hungry for untrodden ground. Nebulous is one such planet, whose 
			  natural design seemed ideal for tournaments. This arena is the first of Nebulous, a treat
			  for those who enjoy attacking their enemy from above and from generous distances.   

			  NOTE: This map must be mowed about every two weeks! :)

Credits to              : The creators of Antalus and CavernStatic static meshes for this level.  Thanks also to 
			  "The Bionaut" who wrote "Bruder Easy," the music for this level, from the "Lubricate Your
			  Living-Room" album.  Thanks to Deviant PC for the awesome UEd 3 tutorials, and the people
			  of Unreal Playground for their help with beta-testing.

====================================================================================================================
* How to Install *
====================================================================================================================

This package should contain 5 files total:

	ScreenShot.jpg
	DM-NebulousStone.ut2
	NebulousStone.utx
	BruderEasy.ogg
	DM-NebulousStone.txt

Files ending with ".ut2" should be placed in the "C:\UT2003\Maps" folder.

Files ending with ".utx" should be placed in the "C:\UT2003\Textures" folder.

Files ending with ".ogg" should be placed in the "C:\UT2003\Music" folder.


====================================================================================================================
* Play Information *
====================================================================================================================

Single Player           : No
Deathmatch              : Yes
Capture the Flag	: No
Double Domination	: No
Bombing Run		: No
Supports Bots		: Yes

New Textures		: Yes
				Five water shaders.  Mappers, feel free to use and redistribute, just give me some 
				props if you do, please.
New Sounds		: Yes
				A new frog and two loon sounds.
New Static Meshes	: No
New Music		: Yes
				"Bruder Easy" by "The Bionaut," from the "Lubricate Your Living-Room" album
New Emitters		: Yes
				Very slow steam for clouds and post-rain fog.  Also created "planet lightning" 
			  	effect which looks much like lightning viewed by the Space Shuttle from space.

====================================================================================================================
* Highlights and Warnings *
====================================================================================================================

This level was designed to deliver a realistic outdoors, night-time setting with some decent Z-axis (height) gameplay
and intelligent bot play.  However, due to the shape of the level, the map will average about 20FPS on a fast 
computer near the center of the map.  Facing away from the center, however, yields much higher FPS.  If the map is
slow, try either decreasing your detail settings, decreasing your resolution, or exiting any other programs that
are running at the same time as UT2003.

====================================================================================================================
* Bot Play *
====================================================================================================================

The bots do very well to reach every pickup on the map, jump when they need shortcuts, take paths through trees, and 
find high spots to fire from.  I've seen no spots where bots get stuck.  The bots kick my ass repeatedly on "Godlike"
which is a good sign for mappers :)

====================================================================================================================
* Build Time *
====================================================================================================================

About two months, working 3-7 evenings a week after my day job.  Half of this time was spent in dialogue with the
members of Unreal Playground, whose suggestions guided this map towards its best.  Thanks particularly to Scourgem
and HortonsWho of Unreal Playground who took time out of their way to look thoroughly at Nebulous World for defects.


====================================================================================================================
* Bugs & Suggestions *
====================================================================================================================

I want very much to get email from players reporting any problems found with the map so that I can try to fix them.
Please feel free to email me at the address listed above.  I don't bite!

