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DM-MistyRockCanyon for Unreal Tournament 2003
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Title             : Misty Rock Canyon
Release Date      : Feb 2003
Author            : Gargorias
Email Address     : gargorias@yahoo.com.au

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Description
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Deep in the forest of Arbias lies a very picturesque rocky canyon.
Known by the locals as Misty Rock Canyon it was the perfect outdoor
spot for Liandri to test out its new jumppad. On a gorgeous moonlit
night you will need to master the jumpad to conquer your opponents.
Are you up to the jumping challenge?
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Level Information
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Game			: Unreal Tournament 2003
Level Name		: MistyRockCanyon
Game Type		: Deathmatch
Single Player		: Botmatch
Player Count		: 12 to 14
Known bugs		: Dead bodies falling through meshes, but that
			  is an Engine bug. Problems with lighting on
			  static meshes which I couldn't fix.
Custom Meshes		: No, just a few from Epic maps, I had
			  to fix the collision on one.
Custom Textures		: Not really.
Custom Music		: No
Custom Sounds		: Not really, just some from UT
Weapons			: No Ion Painter or Super Shock Rifle
Powerups		: All
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Construction
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Editor(s) used		: UnrealEd 3.0
Base			: My base Canyon.
Construction Time	: A lot of hard work!!!
Build Specs		: AMD Athlon 1.2, 512Mb DDRRam, 64mb G4-MX440

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Installation
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Unzip DM-MistyRockCanyon.ut2 into your UT2003/maps directory

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Author's Notes
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This map was supposed to be called Jump Rock Canyon because gameplay
is central to the UT jumppad. I didn't like the name so it became
Misty Rock Canyon instead but you will need to like the jumppad to play
and enjoy this level. This level was a creation that came from a base
watery canyon that I also moulded diferently and created DM-DreadRock
as well. I spent a fair amount of time on pathing and detail with this
map and I could have kept going, but I had to stop somewhere. It's a 
bit heavy on my machine but those with higer specs shouldn't have any
trouble.I used culling on a lot of objects and getting the distance
correct was tiresome. I just hope I haven't missed anything. I also
tried my best with antiportals but they only work well when your on the
canyon floor. UT2003 has a some problems with lighting on meshes as
you will see in this map, I could not find how to fix this problem. 
This a really fun and challenging level, hope you enjoy playing it,
I do!

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Other UT2003 levels by me
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DM-DreadRock
DM-Arconias

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Copyright / Permissions
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Copyrighted 2003 to Greg Manthey
Authors may NOT use this level as a base to build additional levels
without my written consent.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.
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Game
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UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.