Unreal Tournament 2003 Map

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Title                   : Hardcore
Version                 : Beta
Release Date            : 08/03/2003
Filename                : DM-Hardcore.ut2
Author                  : Guilhem "Gui" Bedos
Email Address           : physalys@wanadoo.fr
Web Page                : http://www.novatek-unlimited.com/_novatek_/_bdd/gallery/artist.php?user=158

Description             : My first map for UT2K3. An almost direct conversion of one of my level with the same title I did for the Mapnes mapping contest managed by Ubisoft during september-october 2002. Released on an Athlon 1900+, 512 Mg de RAM, about 45 Gg HD, a GeForce 4 Ti4600 128 Mb and a Soundblaster PCI 128, with Win2K Pro. Don't expect any theme, it's just a place to frag... Hf & gl 2 all.

Construction time       : all in all, about 4 weeks (yeah, I know but it's my first map with the new engine...)

Credits                 : for testing the alpha versions, the (ex-)IDP clan (Ngolo, Deepthroat, -Anti-, Mctl, CyberStyler, UpHiR, and many more...), my buddies of the Infektious Grooves clan, Rork, saVTRonic, yAMATO, G.e.c.k.o.o, MajorBlastMan, |G-O-D|_ShadoW, @naphel, Dks, oncle_ho, Nosferatus, Eddy, Dark Element, [Elfes]BliZzarD, nemesis, hot-sauce, and all the others I forget ;) Also, all the ones who provided feedback on the beta version: Scourgem, iamthewebguy, Prismax, MortalPlague, HortonsWho, Cobra, GIdenJoe, E-Monster, IHopeToGod, «Scavenger-X», [King_Snorkie], digital orgasm, L0cky, Lord Infamous, Kr4pZo!d, §uper-]V[oose, Wolv34ine, Ejen34, Helios, s1m0n, Original9, cool breeze, oxygen, Recoil812, Boplicity, UC|Scope, TossMonkey, LP, sAb3r, SkaarjMaster, Sarevok and very special thanks to lophead (who pimped my stuff on the Insite main page), Blitz (who did a great tutorial about bot pathing for UT2K3), Angel_Mapper (for her nice tutorial about xEmitters), Luv-Studd (who gave me great pointers) and Lruce Bee (who was also very supportive and instructive in his comments) Sorry for the d00des from leveldesigner.com but the topic has disappeared and I don't remember the nick of everyone :( Thanks to all for the great help which has been really appreciated

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--- Play Information ---
Game                    : Unreal Tournament 2003
                                 
Level Name              : Hardcore (DM-Hardcore.ut2)             

Game Type               : DeathMatch FFA
Single Player           : yes (less boring with bots... ;)
Deathmatch              : yes
Capture the Flag 	: no
Double Domination       : No
Other			: No
Difficulty Settings     : from "novice" to "godlike"

Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : Bots sux big ass when they want to grab the HealthCharger near the MiniGun, they don't seem very interested by the lifts either... Also, the ones of you addicted to boostdodges will be disappointed because BlockingVolumes prevent these tricks in some areas: it was impossible to not implement these features otherwise some static meshes would have seriously gapped the flow, this could have been worse though ;)

--- Construction ---
Editor(s) used          : UnrealEd 3
Base                    : DM_GB-Hardcore for 'XIII, the Game' by the same author.


Installation
------------
Unzip the file DM-Hardcore.ut2 into your UnrealTournament2003\maps directory.


Copyright / Permissions
-----------------------
This level is copyrighted by Guilhem Bedos, 2003.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
